示例#1
0
        public static Obj_AI_Hero GetTarget(Obj_AI_Base champion,
                                            float range,
                                            DamageType type,
                                            bool ignoreShieldSpells = true,
                                            IEnumerable <Obj_AI_Hero> ignoredChamps = null,
                                            Vector3?rangeCheckFrom = null)
        {
            try
            {
                if (ignoredChamps == null)
                {
                    ignoredChamps = new List <Obj_AI_Hero>();
                }

                var damageType = (Damage.DamageType)Enum.Parse(typeof(Damage.DamageType), type.ToString());

                if (_configMenu != null && IsValidTarget(
                        SelectedTarget, _configMenu.Item("ForceFocusSelected").GetValue <bool>() ? float.MaxValue : range,
                        type, ignoreShieldSpells, rangeCheckFrom))
                {
                    return(SelectedTarget);
                }

                if (_configMenu != null && _configMenu.Item("TargetingMode") != null &&
                    Mode == TargetingMode.AutoPriority)
                {
                    var menuItem = _configMenu.Item("TargetingMode").GetValue <StringList>();
                    Enum.TryParse(menuItem.SList[menuItem.SelectedIndex], out Mode);
                }

                var targets =
                    HeroManager.Enemies
                    .FindAll(
                        hero => !IsInvulnerable(hero, type) &&
                        ignoredChamps.All(ignored => ignored.NetworkId != hero.NetworkId) &&
                        IsValidTarget(hero, range, type, ignoreShieldSpells, rangeCheckFrom));

                switch (Mode)
                {
                case TargetingMode.LowHP:
                    return(targets.MinOrDefault(hero => hero.Health));

                case TargetingMode.MostAD:
                    return(targets.MaxOrDefault(hero => hero.BaseAttackDamage + hero.FlatPhysicalDamageMod));

                case TargetingMode.MostAP:
                    return(targets.MaxOrDefault(hero => hero.BaseAbilityDamage + hero.FlatMagicDamageMod));

                case TargetingMode.Closest:
                    return
                        (targets.MinOrDefault(
                             hero =>
                             (rangeCheckFrom.HasValue ? rangeCheckFrom.Value : champion.ServerPosition).Distance(
                                 hero.ServerPosition, true)));

                case TargetingMode.NearMouse:
                    return(targets.Find(hero => hero.Distance(Game.CursorPos, true) < 22500));    // 150 * 150

                case TargetingMode.AutoPriority:
                    return(ObjectManager.Player.BaseSkinName == "Vayne"
                            ? (targets.FirstOrDefault(h => h.Health <
                                                      ObjectManager.Player.GetAutoAttackDamage(h) * 3 +
                                                      ObjectManager.Player.GetSpellDamage(h, LeagueSharp.SpellSlot.W)) ??
                               (ChallengerPlugin.ComboMenu.Item("FocusTwoW").GetValue <bool>()
                                   ? targets.FirstOrDefault(h => h.VayneWStacks() == 2)
                                   : null) ?? targets.MaxOrDefault(
                                   hero =>
                                   (champion.CalcDamage(hero, damageType, 100) / (1 + hero.Health)) *
                                   GetPriority(hero)))
                            : targets.MaxOrDefault(hero =>
                                                   (champion.CalcDamage(hero, damageType, 100) / (1 + hero.Health)) *
                                                   GetPriority(hero)));

                case TargetingMode.LessAttack:
                    return
                        (targets.MaxOrDefault(
                             hero =>
                             champion.CalcDamage(hero, Damage.DamageType.Physical, 100) / (1 + hero.Health) *
                             GetPriority(hero)));

                case TargetingMode.LessCast:
                    return
                        (targets.MaxOrDefault(
                             hero =>
                             champion.CalcDamage(hero, Damage.DamageType.Magical, 100) / (1 + hero.Health) *
                             GetPriority(hero)));
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }

            return(null);
        }
        public static Obj_AI_Hero GetTarget(Obj_AI_Base champion,
            float range,
            DamageType type,
            bool ignoreShieldSpells = true,
            IEnumerable<Obj_AI_Hero> ignoredChamps = null,
            Vector3? rangeCheckFrom = null)
        {
            try
            {
                if (ignoredChamps == null)
                {
                    ignoredChamps = new List<Obj_AI_Hero>();
                }

                var damageType = (Damage.DamageType)Enum.Parse(typeof(Damage.DamageType), type.ToString());

                if (_configMenu != null && IsValidTarget(
                    SelectedTarget, _configMenu.Item("ForceFocusSelected").GetValue<bool>() ? float.MaxValue : range,
                    type, ignoreShieldSpells, rangeCheckFrom))
                {
                    return SelectedTarget;
                }

                if (_configMenu != null && _configMenu.Item("TargetingMode") != null &&
                    Mode == TargetingMode.AutoPriority)
                {
                    var menuItem = _configMenu.Item("TargetingMode").GetValue<StringList>();
                    Enum.TryParse(menuItem.SList[menuItem.SelectedIndex], out Mode);
                }

                var targets =
                    HeroManager.Enemies
                        .FindAll(
                            hero => !IsInvulnerable(hero, type) &&
                                ignoredChamps.All(ignored => ignored.NetworkId != hero.NetworkId) &&
                                IsValidTarget(hero, range, type, ignoreShieldSpells, rangeCheckFrom));

                switch (Mode)
                {
                    case TargetingMode.LowHP:
                        return targets.MinOrDefault(hero => hero.Health);

                    case TargetingMode.MostAD:
                        return targets.MaxOrDefault(hero => hero.BaseAttackDamage + hero.FlatPhysicalDamageMod);

                    case TargetingMode.MostAP:
                        return targets.MaxOrDefault(hero => hero.BaseAbilityDamage + hero.FlatMagicDamageMod);

                    case TargetingMode.Closest:
                        return
                            targets.MinOrDefault(
                                hero =>
                                    (rangeCheckFrom.HasValue ? rangeCheckFrom.Value : champion.ServerPosition).Distance(
                                        hero.ServerPosition, true));

                    case TargetingMode.NearMouse:
                        return targets.Find(hero => hero.Distance(Game.CursorPos, true) < 22500); // 150 * 150

                    case TargetingMode.AutoPriority:
                        return ObjectManager.Player.BaseSkinName == "Vayne"
                            ? (targets.FirstOrDefault(h =>h.Health <
                                    ObjectManager.Player.GetAutoAttackDamage(h)*3 +
                                    ObjectManager.Player.GetSpellDamage(h, LeagueSharp.SpellSlot.W)) ??
                               (ChallengerPlugin.ComboMenu.Item("FocusTwoW").GetValue<bool>()
                                   ? targets.FirstOrDefault(h => h.VayneWStacks() == 2)
                                   : null) ?? targets.MaxOrDefault(
                                       hero =>
                                           (champion.CalcDamage(hero, damageType, 100)/(1 + hero.Health))*
                                           GetPriority(hero)))
                            : targets.MaxOrDefault(hero =>
                                    (champion.CalcDamage(hero, damageType, 100)/(1 + hero.Health))*
                                    GetPriority(hero));

                    case TargetingMode.LessAttack:
                        return
                            targets.MaxOrDefault(
                                hero =>
                                    champion.CalcDamage(hero, Damage.DamageType.Physical, 100) / (1 + hero.Health) *
                                    GetPriority(hero));

                    case TargetingMode.LessCast:
                        return
                            targets.MaxOrDefault(
                                hero =>
                                    champion.CalcDamage(hero, Damage.DamageType.Magical, 100) / (1 + hero.Health) *
                                    GetPriority(hero));
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }

            return null;
        }