public void InitDataForSearchGamesByPlayerUserNameTest(ILeaguesData leaguesData, IPlayersData usersData) { League league = leaguesData.GetDefalutLeague(); if (league == null) { Console.WriteLine("error league=null"); Environment.Exit(0); } int maxPlayers = 6; int minPlayers = 2; int minBuyIn = 100; int maxBuyIn = 1000; bool allowSpectating = true; int bigBlind = 100; GamePreferences prefAllow = new GamePreferences(GamePreferences.GameTypePolicy.LIMIT, maxPlayers, minPlayers, minBuyIn, maxBuyIn, allowSpectating, bigBlind); game1 = new TexasGame(prefAllow); game2 = new TexasGame(prefAllow); game3 = new TexasGame(prefAllow); game1.StartGame(); game2.StartGame(); game3.StartGame(); Player p1 = new Player(1, "oleg", "1234", "*****@*****.**", league.Id); Player p2 = new Player(2, "hen", "1234", "*****@*****.**", league.Id); Player p3 = new Player(3, "moshe", "1234", "*****@*****.**", league.Id); Player p4 = new Player(4, "eliran", "1234", "*****@*****.**", league.Id); Player p5 = new Player(55, "yakir", "1234", "*****@*****.**", league.Id); GamePlayer gp1 = new GamePlayer(p1, 1000); GamePlayer gp2 = new GamePlayer(p2, 1000); GamePlayer gp3 = new GamePlayer(p3, 1000); GamePlayer gp4 = new GamePlayer(p4, 1000); GamePlayer gp5 = new GamePlayer(p5, 1000); game1.Join(0, gp1); game1.Join(1, gp2); game1.Join(2, gp3); game1.Join(3, gp4); game1.Join(4, gp5); game1.StartGame(); game2.Join(0, gp1); game2.Join(1, gp3); game2.StartGame(); game3.Join(0, gp2); game3.Join(1, gp3); game3.Join(2, gp4); game3.StartGame(); league.AddRoom(new Room(1, game1)); league.AddRoom(new Room(2, game2)); league.AddRoom(new Room(3, game3)); usersData.AddPlayer(p1); usersData.AddPlayer(p2); usersData.AddPlayer(p3); usersData.AddPlayer(p4); usersData.AddPlayer(p5); }