示例#1
0
        public LorekeeperRollarn()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Lorekeeper Rollarn";
            Title     = "the keeper of tradition";
            Race      = Race.Elf;
            BodyValue = 0x25D;
            Female    = false;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            SetSkill(SkillName.Meditation, 60.0, 80.0);
            SetSkill(SkillName.Focus, 60.0, 80.0);

            AddItem(new Sandals(0x1BB));
            AddItem(new Cloak(0x296));
            AddItem(new Circlet());
            AddItem(new LeafChest());

            Item item;

            item     = new LeafLegs();
            item.Hue = 0x71A;
            AddItem(item);
        }
示例#2
0
        public Alelle()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Alelle";
            Title     = "the arborist";
            Race      = Race.Elf;
            BodyValue = 0x25E;
            Female    = true;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            AddItem(new ElvenBoots(0x1BB));

            Item item;

            item     = new FemaleLeafChest();
            item.Hue = 0x3A;
            AddItem(item);

            item     = new LeafLegs();
            item.Hue = 0x74C;
            AddItem(item);

            item     = new LeafGloves();
            item.Hue = 0x1BB;
            AddItem(item);
        }
示例#3
0
        public override void InitOutfit()
        {
            this.AddItem(new ElvenBoots());
            this.AddItem(new Tunic(0x1FA1));

            Item item;

            item     = new LeafLegs();
            item.Hue = 0x3B3;
            this.AddItem(item);
        }
示例#4
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots());
            AddItem(new Tunic(0x1FA1));

            Item item;

            item = new LeafLegs
            {
                Hue = 0x3B3
            };
            AddItem(item);
        }
示例#5
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x3B3));
            AddItem(new RoyalCirclet());
            AddItem(new LeafChest());
            AddItem(new LeafArms());

            Item item;

            item     = new LeafLegs();
            item.Hue = 0x1BB;
            AddItem(item);
        }
示例#6
0
        public override void InitOutfit()
        {
            AddItem(new Shoes(0x1BB));
            AddItem(new Circlet());
            AddItem(new Cloak(0x296));
            AddItem(new LeafChest());
            AddItem(new LeafArms());

            Item item;

            item     = new LeafLegs();
            item.Hue = 0x74E;
            AddItem(item);
        }
示例#7
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x1BB));

            Item item;

            item     = new LeafGloves();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new LeafChest();
            item.Hue = 0x37;
            AddItem(item);

            item     = new LeafLegs();
            item.Hue = 0x746;
            AddItem(item);
        }
示例#8
0
        public ElderVicaie() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Elder Vicaie";
            Title     = "the wise";
            Race      = Race.Elf;
            BodyValue = 0x25E;
            Female    = true;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            AddItem(new ElvenBoots());
            AddItem(new Tunic(0x732));

            Item item;

            item     = new LeafLegs();
            item.Hue = 0x3B2;
            AddItem(item);
        }
示例#9
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x1BB));

            Item item;

            item = new LeafGloves
            {
                Hue = 0x1BB
            };
            AddItem(item);

            item = new LeafChest
            {
                Hue = 0x37
            };
            AddItem(item);

            item = new LeafLegs
            {
                Hue = 0x746
            };
            AddItem(item);
        }
        public FynlyBristleback() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name             = "Fynly Bristleback - (Terror From The Deep)";
            Body             = 605;
            Female           = false;
            Race             = Race.Elf;
            Hue              = 1023;
            HairItemID       = 12241;
            HairHue          = 2213;
            FacialHairItemID = 0;
            FacialHairHue    = 0;

            InitStats(100, 100, 25);

            SetSkill(SkillName.Meditation, 60.0, 80.0);
            SetSkill(SkillName.Focus, 60.0, 80.0);

            AddItem(new Boots());

            Item item;

            item = new LeafArms();
            AddItem(item);

            item = new LeafChest();
            AddItem(item);

            item = new LeafGloves();
            AddItem(item);

            item = new LeafGorget();
            AddItem(item);

            item = new LeafLegs();
            AddItem(item);
        }
示例#11
0
        public Bolaevin()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Bolaevin";
            Title     = "the arcanist";
            Race      = Race.Elf;
            BodyValue = 0x25D;
            Female    = false;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            AddItem(new ElvenBoots(0x3B2));
            AddItem(new RoyalCirclet());
            AddItem(new LeafChest());
            AddItem(new LeafArms());

            Item item;

            item     = new LeafLegs();
            item.Hue = 0x1BB;
            AddItem(item);
        }
        public PlundersHavenCampGuard() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Title = "the camp guard";

            SetStr(128, 160);
            SetDex(87, 100);
            SetInt(32, 35);

            SetHits(125, 150);

            SetSkill(SkillName.Anatomy, 20.0);
            SetSkill(SkillName.Fencing, 82.6, 93.1);
            SetSkill(SkillName.Macing, 82.6, 93.1);
            SetSkill(SkillName.MagicResist, 38.9, 45.5);
            SetSkill(SkillName.Swords, 82.6, 93.1);
            SetSkill(SkillName.Tactics, 48.2, 61.9);
            SetSkill(SkillName.Wrestling, 49.4, 57.6);

            Fame  = -2500;
            Karma = 2500;

            AddItem(new RoyalCirclet());
            AddItem(new ThighBoots(1378));

            LeafChest chest = new LeafChest();

            chest.Hue     = 1378;
            chest.Movable = true;
            AddItem(chest);

            LeafGorget gorget = new LeafGorget();

            gorget.Hue     = 1378;
            gorget.Movable = true;
            AddItem(gorget);

            LeafArms arms = new LeafArms();

            arms.Hue     = 1378;
            arms.Movable = true;
            AddItem(arms);

            LeafGloves gloves = new LeafGloves();

            gloves.Hue     = 1378;
            gloves.Movable = true;
            AddItem(gloves);

            if (this.Female = Utility.RandomBool())
            {
                Body       = 606;
                Name       = NameList.RandomName("elven female");
                Hue        = Utility.RandomList(897, 898, 899, 2405);
                HairHue    = 1153;
                HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239);

                LeafTonlet legs = new LeafTonlet();
                legs.Hue     = 1378;
                legs.Movable = true;
                AddItem(legs);
            }
            else
            {
                Body       = 605;
                Name       = NameList.RandomName("elven male");
                Hue        = Utility.RandomList(897, 898, 899, 2405);
                HairHue    = 1153;
                HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239);

                LeafLegs legs = new LeafLegs();
                legs.Hue     = 1378;
                legs.Movable = true;
                AddItem(legs);
            }

            switch (Utility.Random(9))
            {
            case 0: AddItem(new DiamondMace()); break;

            case 1: AddItem(new ElvenMachete()); break;

            case 2: AddItem(new OrnateAxe()); break;

            case 3: AddItem(new RadiantScimitar()); break;

            case 4: AddItem(new RuneBlade()); break;

            case 5: AddItem(new WarCleaver()); break;
            }

            Container pack = new Backpack();

            pack.DropItem(new Gold(Utility.RandomMinMax(5, 8)));
            pack.DropItem(new Bandage(Utility.RandomMinMax(5, 10)));

            PackItem(pack);
        }