public LorekeeperRollarn() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Lorekeeper Rollarn"; Title = "the keeper of tradition"; Race = Race.Elf; BodyValue = 0x25D; Female = false; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); SetSkill(SkillName.Meditation, 60.0, 80.0); SetSkill(SkillName.Focus, 60.0, 80.0); AddItem(new Sandals(0x1BB)); AddItem(new Cloak(0x296)); AddItem(new Circlet()); AddItem(new LeafChest()); Item item; item = new LeafLegs(); item.Hue = 0x71A; AddItem(item); }
public Alelle() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Alelle"; Title = "the arborist"; Race = Race.Elf; BodyValue = 0x25E; Female = true; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); AddItem(new ElvenBoots(0x1BB)); Item item; item = new FemaleLeafChest(); item.Hue = 0x3A; AddItem(item); item = new LeafLegs(); item.Hue = 0x74C; AddItem(item); item = new LeafGloves(); item.Hue = 0x1BB; AddItem(item); }
public override void InitOutfit() { this.AddItem(new ElvenBoots()); this.AddItem(new Tunic(0x1FA1)); Item item; item = new LeafLegs(); item.Hue = 0x3B3; this.AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots()); AddItem(new Tunic(0x1FA1)); Item item; item = new LeafLegs { Hue = 0x3B3 }; AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots(0x3B3)); AddItem(new RoyalCirclet()); AddItem(new LeafChest()); AddItem(new LeafArms()); Item item; item = new LeafLegs(); item.Hue = 0x1BB; AddItem(item); }
public override void InitOutfit() { AddItem(new Shoes(0x1BB)); AddItem(new Circlet()); AddItem(new Cloak(0x296)); AddItem(new LeafChest()); AddItem(new LeafArms()); Item item; item = new LeafLegs(); item.Hue = 0x74E; AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots(0x1BB)); Item item; item = new LeafGloves(); item.Hue = 0x1BB; AddItem(item); item = new LeafChest(); item.Hue = 0x37; AddItem(item); item = new LeafLegs(); item.Hue = 0x746; AddItem(item); }
public ElderVicaie() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Elder Vicaie"; Title = "the wise"; Race = Race.Elf; BodyValue = 0x25E; Female = true; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); AddItem(new ElvenBoots()); AddItem(new Tunic(0x732)); Item item; item = new LeafLegs(); item.Hue = 0x3B2; AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots(0x1BB)); Item item; item = new LeafGloves { Hue = 0x1BB }; AddItem(item); item = new LeafChest { Hue = 0x37 }; AddItem(item); item = new LeafLegs { Hue = 0x746 }; AddItem(item); }
public FynlyBristleback() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Fynly Bristleback - (Terror From The Deep)"; Body = 605; Female = false; Race = Race.Elf; Hue = 1023; HairItemID = 12241; HairHue = 2213; FacialHairItemID = 0; FacialHairHue = 0; InitStats(100, 100, 25); SetSkill(SkillName.Meditation, 60.0, 80.0); SetSkill(SkillName.Focus, 60.0, 80.0); AddItem(new Boots()); Item item; item = new LeafArms(); AddItem(item); item = new LeafChest(); AddItem(item); item = new LeafGloves(); AddItem(item); item = new LeafGorget(); AddItem(item); item = new LeafLegs(); AddItem(item); }
public Bolaevin() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Bolaevin"; Title = "the arcanist"; Race = Race.Elf; BodyValue = 0x25D; Female = false; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); AddItem(new ElvenBoots(0x3B2)); AddItem(new RoyalCirclet()); AddItem(new LeafChest()); AddItem(new LeafArms()); Item item; item = new LeafLegs(); item.Hue = 0x1BB; AddItem(item); }
public PlundersHavenCampGuard() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "the camp guard"; SetStr(128, 160); SetDex(87, 100); SetInt(32, 35); SetHits(125, 150); SetSkill(SkillName.Anatomy, 20.0); SetSkill(SkillName.Fencing, 82.6, 93.1); SetSkill(SkillName.Macing, 82.6, 93.1); SetSkill(SkillName.MagicResist, 38.9, 45.5); SetSkill(SkillName.Swords, 82.6, 93.1); SetSkill(SkillName.Tactics, 48.2, 61.9); SetSkill(SkillName.Wrestling, 49.4, 57.6); Fame = -2500; Karma = 2500; AddItem(new RoyalCirclet()); AddItem(new ThighBoots(1378)); LeafChest chest = new LeafChest(); chest.Hue = 1378; chest.Movable = true; AddItem(chest); LeafGorget gorget = new LeafGorget(); gorget.Hue = 1378; gorget.Movable = true; AddItem(gorget); LeafArms arms = new LeafArms(); arms.Hue = 1378; arms.Movable = true; AddItem(arms); LeafGloves gloves = new LeafGloves(); gloves.Hue = 1378; gloves.Movable = true; AddItem(gloves); if (this.Female = Utility.RandomBool()) { Body = 606; Name = NameList.RandomName("elven female"); Hue = Utility.RandomList(897, 898, 899, 2405); HairHue = 1153; HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239); LeafTonlet legs = new LeafTonlet(); legs.Hue = 1378; legs.Movable = true; AddItem(legs); } else { Body = 605; Name = NameList.RandomName("elven male"); Hue = Utility.RandomList(897, 898, 899, 2405); HairHue = 1153; HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239); LeafLegs legs = new LeafLegs(); legs.Hue = 1378; legs.Movable = true; AddItem(legs); } switch (Utility.Random(9)) { case 0: AddItem(new DiamondMace()); break; case 1: AddItem(new ElvenMachete()); break; case 2: AddItem(new OrnateAxe()); break; case 3: AddItem(new RadiantScimitar()); break; case 4: AddItem(new RuneBlade()); break; case 5: AddItem(new WarCleaver()); break; } Container pack = new Backpack(); pack.DropItem(new Gold(Utility.RandomMinMax(5, 8))); pack.DropItem(new Bandage(Utility.RandomMinMax(5, 10))); PackItem(pack); }