// Start is called before the first frame update void Start() { Leaderboard l = new Leaderboard(); l.AddScore(1, 73); l.AddScore(2, 56); l.AddScore(3, 39); l.AddScore(4, 51); l.AddScore(5, 4); l.Top(1); l.Reset(1); l.Reset(2); l.AddScore(2, 51); l.Top(3); }
public async Task Reset(string Token, string Studio, string NameLeaderboard) { if (await LeaderboardModel.Reset(Token, Studio, NameLeaderboard)) { Response.StatusCode = Ok().StatusCode; } else { Response.StatusCode = BadRequest().StatusCode; } }
void Start() { Leaderboard.Reset(); }
// Start is called before the first frame update void Start() { racing = false; Leaderboard.Reset(); foreach (GameObject pic in countDownItems) { pic.SetActive(false); } gameOverPanel.SetActive(false); gameOverAS.Stop(); startRace.SetActive(false); waitingText.SetActive(false); playerCar = PlayerPrefs.GetInt("PlayerCar"); int randomStartPos = Random.Range(0, spawnPoints.Length); Vector3 startPos = spawnPoints[randomStartPos].position; Quaternion startRot = spawnPoints[randomStartPos].rotation; GameObject pCar = null; if (PhotonNetwork.IsConnected) { startPos = spawnPoints[PhotonNetwork.LocalPlayer.ActorNumber - 1].position; startRot = spawnPoints[PhotonNetwork.LocalPlayer.ActorNumber - 1].rotation; if (NetworkedPlayer.LocalPlayerInstance == null) { pCar = PhotonNetwork.Instantiate(carPrefabs[playerCar].name, startPos, startRot, 0); } if (PhotonNetwork.IsMasterClient) { startRace.SetActive(true); totalLaps = 1; } else { waitingText.SetActive(true); totalLaps = 1; } } else { pCar = Instantiate(carPrefabs[playerCar]); pCar.transform.position = startPos; pCar.transform.rotation = startRot; foreach (Transform t in spawnPoints) { if (t == spawnPoints[randomStartPos]) { continue; } GameObject car = Instantiate(carPrefabs[Random.Range(0, carPrefabs.Length)]); car.transform.position = t.position; car.transform.rotation = t.rotation; } StartGame(); } SmoothFollow.playerCar = pCar.gameObject.GetComponent <Drive>().rb.gameObject.transform; pCar.GetComponent <AIController>().enabled = false; pCar.GetComponent <Drive>().enabled = true; pCar.GetComponent <PlayerController>().enabled = true; }