示例#1
0
    void Update()
    {
        if (flagCloseTime > 0)
        {
            checkClose();
        }

        if (!isComplete)
        {
            checkInteraction();
        }

        if (isPlaying && !lg)
        {
            GameObject lazerGameObj = GameObject.Find("LazerGame");
            if (lazerGameObj)
            {
                lg = lazerGameObj.GetComponent <LazerGame>();
            }
        }
        else
        {
            if (isPlaying && !isComplete)
            {
                if (lg.isComplete)
                {
                    isComplete    = true;
                    flagCloseTime = Time.time;

                    isUnlocked = true;
                }
            }
        }
    }
示例#2
0
 void Start()
 {
     lr       = GameObject.Find("LazerLine").GetComponent <LineRenderer>();
     miniGame = transform.parent.gameObject.GetComponent <LazerGame>();
 }