public void AddTroopEntry(TroopNumberPair tnp) { GameObject newEntry = Instantiate(troopEntryPrefab, troopEntriesContainer); LayoutTooltipTwoTextEntry entryScript = newEntry.GetComponent <LayoutTooltipTwoTextEntry>(); entryScript.leftTxt.text = GameController.GetTroopTypeByID(tnp.troopTypeID).name; entryScript.rightTxt.text = tnp.troopAmount.ToString(); }
public void AddTooltipInfoEntry(string leftText, string rightText) { GameObject newEntry = Instantiate(baseInfoEntry, mainLayoutContentParent); newEntry.SetActive(true); LayoutTooltipTwoTextEntry entryScript = newEntry.GetComponent <LayoutTooltipTwoTextEntry>(); entryScript.leftTxt.text = leftText; entryScript.rightTxt.text = rightText; }