示例#1
0
    public void AddTroopEntry(TroopNumberPair tnp)
    {
        GameObject newEntry = Instantiate(troopEntryPrefab, troopEntriesContainer);
        LayoutTooltipTwoTextEntry entryScript = newEntry.GetComponent <LayoutTooltipTwoTextEntry>();

        entryScript.leftTxt.text  = GameController.GetTroopTypeByID(tnp.troopTypeID).name;
        entryScript.rightTxt.text = tnp.troopAmount.ToString();
    }
示例#2
0
    public void AddTooltipInfoEntry(string leftText, string rightText)
    {
        GameObject newEntry = Instantiate(baseInfoEntry, mainLayoutContentParent);

        newEntry.SetActive(true);
        LayoutTooltipTwoTextEntry entryScript = newEntry.GetComponent <LayoutTooltipTwoTextEntry>();

        entryScript.leftTxt.text  = leftText;
        entryScript.rightTxt.text = rightText;
    }