示例#1
0
        public override void Initialise()
        {
            var game = new GameOverScreenSection("gameOver", 0, 2, Console.WindowHeight - 2, Console.WindowWidth - 1, 1, Storage);

            game.Enabled = true;
            if (LayoutSections.ContainsKey("gameOver"))
            {
                LayoutSections["gameOver"] = game;
            }
            else
            {
                LayoutSections.Add("gameOver", game);
            }
        }
示例#2
0
        public override void Initialise()
        {
            var section = new NewPlayerScreenSection("MainSection", 20, 4, Console.WindowHeight - 4, Console.WindowWidth - 42, 1, Storage);

            section.Enabled = true;
            if (LayoutSections.ContainsKey("MainSection"))
            {
                LayoutSections["MainSection"] = section;
            }
            else
            {
                LayoutSections.Add("MainSection", section);
            }
        }
示例#3
0
        public override void Initialise()
        {
            var heroStats = new HeroStatisticsScreenSection("Hero Stats", 0, 2, 3, Console.WindowWidth - 1, 5, game);

            heroStats.Enabled        = true;
            heroStats.Padding_Top    = 0;
            heroStats.Padding_Bottom = 0;
            if (LayoutSections.ContainsKey("Hero Stats"))
            {
                LayoutSections["Hero Stats"] = heroStats;
            }
            else
            {
                LayoutSections.Add("Hero Stats", heroStats);
            }


            var gameBoard = new GameBoardScreenSection("Game Board", 0, 5, Console.WindowHeight - 4, Console.WindowWidth - 42, 1);

            gameBoard.Enabled      = true;
            gameBoard.HeroPosition = game.CurrentStage.LastHeroPosition;
            if (LayoutSections.ContainsKey("Game Board"))
            {
                LayoutSections["Game Board"] = gameBoard;
            }
            else
            {
                LayoutSections.Add("Game Board", gameBoard);
            }


            var history = new TextListScreenSection("History", Console.WindowWidth - 41, 5, 17, Console.WindowWidth - 1, 4);

            history.Title       = "History";
            history.LinePrefix  = "-";
            history.CanWrap     = true;
            history.Enabled     = true;
            history.Padding_Top = 0;

            if (LayoutSections.ContainsKey("History"))
            {
                LayoutSections["History"] = history;
            }
            else
            {
                LayoutSections.Add("History", history);
            }

            var visibleActors = new VisibleActorsScreenSection("Visible Actors", Console.WindowWidth - 41, 18, Console.WindowHeight - 4, Console.WindowWidth - 1, 4, game);

            visibleActors.Enabled        = true;
            visibleActors.Padding_Top    = 0;
            visibleActors.Padding_Bottom = 0;
            visibleActors.Padding_Left   = 0;
            if (LayoutSections.ContainsKey("Visible Actors"))
            {
                LayoutSections["Visible Actors"] = visibleActors;
            }
            else
            {
                LayoutSections.Add("Visible Actors", visibleActors);
            }
        }