public static void DrawZoom_Y(double z) { if (DB_L == null) { throw new GameError(); } LayoutInfo i = DB_L; LayoutInfo.FreeInfo u = (LayoutInfo.FreeInfo)i.Entity; u.LTY *= z; u.RTY *= z; u.RBY *= z; u.LBY *= z; }
public static void DrawRotate(double rot) { if (DB_L == null) { throw new GameError(); } LayoutInfo i = DB_L; LayoutInfo.FreeInfo u = (LayoutInfo.FreeInfo)i.Entity; Rotate(ref u.LTX, ref u.LTY, rot); Rotate(ref u.RTX, ref u.RTY, rot); Rotate(ref u.RBX, ref u.RBY, rot); Rotate(ref u.LBX, ref u.LBY, rot); }
public static void DrawSlide(double x, double y) { if (DB_L == null) { throw new GameError(); } LayoutInfo i = DB_L; LayoutInfo.FreeInfo u = (LayoutInfo.FreeInfo)i.Entity; u.LTX += x; u.LTY += y; u.RTX += x; u.RTY += y; u.RBX += x; u.RBY += y; u.LBX += x; u.LBY += y; }
public static void DrawEnd() { if (DB_L == null) { throw new GameError(); } LayoutInfo i = DB_L; LayoutInfo.FreeInfo u = (LayoutInfo.FreeInfo)i.Entity; u.LTX += DB_X; u.LTY += DB_Y; u.RTX += DB_X; u.RTY += DB_Y; u.RBX += DB_X; u.RBY += DB_Y; u.LBX += DB_X; u.LBY += DB_Y; DrawPic(DB_PicId, i); DB_L = null; }
private static bool DrawPicFunc(ParamInfo i) { if (i.Extra.PicRes != null) { GamePicture.SetPicRes(i.Extra.PicRes); } if (i.Extra.AlphaOn) { SetBlend(DX.DX_BLENDMODE_ALPHA, i.Extra.A); } else if (i.Extra.BlendAddOn) { SetBlend(DX.DX_BLENDMODE_ADD, i.Extra.A); } else if (i.Extra.BlendInvOn) { SetBlend(DX.DX_BLENDMODE_INVSRC, 1.0); } if (i.Extra.MosaicOn) { DX.SetDrawMode(DX.DX_DRAWMODE_NEAREST); } if (i.Extra.BrightOn) { SetBright(i.Extra.R, i.Extra.G, i.Extra.B); } int grphHdl; if (i.Extra.GraphicHandleFlag) { grphHdl = i.PicId; } else { grphHdl = GamePicture.Pic(i.PicId); } switch (i.Layout.Mode) { case 'F': { LayoutInfo.FreeInfo u = (LayoutInfo.FreeInfo)i.Layout.Entity; const double F_ZURE = 0.0; if (i.Extra.IntPosOn ? DX.DrawModiGraph( DoubleTools.ToInt(u.LTX), DoubleTools.ToInt(u.LTY), DoubleTools.ToInt(u.RTX), DoubleTools.ToInt(u.RTY), DoubleTools.ToInt(u.RBX), DoubleTools.ToInt(u.RBY), DoubleTools.ToInt(u.LBX), DoubleTools.ToInt(u.LBY), grphHdl, 1 ) != 0 : DX.DrawModiGraphF( (float)(u.LTX + F_ZURE), (float)(u.LTY + F_ZURE), (float)(u.RTX + F_ZURE), (float)(u.RTY + F_ZURE), (float)(u.RBX + F_ZURE), (float)(u.RBY + F_ZURE), (float)(u.LBX + F_ZURE), (float)(u.LBY + F_ZURE), grphHdl, 1 ) != 0 ) // ? 失敗 { if (i.Extra.IgnoreError == false) { ProcMain.WriteLog(u.LTX); ProcMain.WriteLog(u.LTY); ProcMain.WriteLog(u.RTX); ProcMain.WriteLog(u.RTY); ProcMain.WriteLog(u.RBX); ProcMain.WriteLog(u.RBY); ProcMain.WriteLog(u.LBX); ProcMain.WriteLog(u.LBY); ProcMain.WriteLog(i.PicId); ProcMain.WriteLog(grphHdl); throw new GameError(); } } } break; case 'R': { LayoutInfo.RectInfo u = (LayoutInfo.RectInfo)i.Layout.Entity; if (i.Extra.IntPosOn ? DX.DrawExtendGraph( DoubleTools.ToInt(u.L), DoubleTools.ToInt(u.T), DoubleTools.ToInt(u.R), DoubleTools.ToInt(u.B), grphHdl, 1 ) != 0 : DX.DrawExtendGraphF( (float)u.L, (float)u.T, (float)u.R, (float)u.B, grphHdl, 1 ) != 0 ) // ? 失敗 { if (i.Extra.IgnoreError == false) { ProcMain.WriteLog(u.L); ProcMain.WriteLog(u.T); ProcMain.WriteLog(u.R); ProcMain.WriteLog(u.B); ProcMain.WriteLog(i.PicId); ProcMain.WriteLog(grphHdl); throw new GameError(); } } } break; case 'S': { LayoutInfo.SimpleInfo u = (LayoutInfo.SimpleInfo)i.Layout.Entity; if (i.Extra.IntPosOn ? DX.DrawGraph( DoubleTools.ToInt(u.X), DoubleTools.ToInt(u.Y), grphHdl, 1 ) != 0 : DX.DrawGraphF( (float)u.X, (float)u.Y, grphHdl, 1 ) != 0 ) // ? 失敗 { if (i.Extra.IgnoreError == false) { ProcMain.WriteLog(u.X); ProcMain.WriteLog(u.Y); ProcMain.WriteLog(i.PicId); ProcMain.WriteLog(grphHdl); throw new GameError(); } } } break; default: throw new GameError(); } if (i.Extra.PicRes != null) { GamePicture.ResetPicRes(); } if (i.Extra.AlphaOn || i.Extra.BlendAddOn || i.Extra.BlendInvOn) { ResetBlend(); } if (i.Extra.MosaicOn) { DX.SetDrawMode(DX.DX_DRAWMODE_BILINEAR); } if (i.Extra.BrightOn) { ResetBright(); } return(false); }