static public void UpdateLayout(LayoutGroup layout) { layout.CalculateLayoutInputHorizontal(); layout.SetLayoutHorizontal(); layout.CalculateLayoutInputVertical(); layout.SetLayoutVertical(); }
/// <summary> /// Gets the height of the item. /// </summary> /// <returns>The item height.</returns> /// <param name="item">Item.</param> float CalculateItemHeight(TItem item) { if (defaultItemlayoutGroup == null) { defaultItemlayoutGroup = DefaultItemCopy.GetComponent <LayoutGroup>(); } float height = 0f; if ((!IsCanCalculateHeight || ForceAutoHeightCalculation) && (defaultItemlayoutGroup != null)) { DefaultItemCopy.gameObject.SetActive(true); SetData(DefaultItemCopy, item); defaultItemlayoutGroup.CalculateLayoutInputHorizontal(); defaultItemlayoutGroup.SetLayoutHorizontal(); defaultItemlayoutGroup.CalculateLayoutInputVertical(); defaultItemlayoutGroup.SetLayoutVertical(); height = LayoutUtility.GetPreferredHeight(DefaultItemCopyRect); DefaultItemCopy.gameObject.SetActive(false); } else { SetData(DefaultItemCopy, item); height = (DefaultItemCopy as IListViewItemHeight).Height; } return(height); }
private void UpdateGrid(LayoutGroup gridLayoutGroup) { gridLayoutGroup.CalculateLayoutInputHorizontal(); gridLayoutGroup.CalculateLayoutInputVertical(); gridLayoutGroup.SetLayoutHorizontal(); gridLayoutGroup.SetLayoutVertical(); }
/// <summary> /// Updates the layout. /// </summary> /// <param name="layout">Layout.</param> public static void UpdateLayout(LayoutGroup layout) { if (layout == null) { return; } layout.CalculateLayoutInputHorizontal(); layout.SetLayoutHorizontal(); layout.CalculateLayoutInputVertical(); layout.SetLayoutVertical(); }
private void Awake() { _layout = GetComponent <LayoutGroup>(); _layout.CalculateLayoutInputHorizontal(); _layout.CalculateLayoutInputVertical(); _filter.SetLayoutHorizontal(); _filter.SetLayoutVertical(); }
/// <summary> /// Updates the layout. /// </summary> /// <param name="layout">Layout.</param> static public void UpdateLayout(LayoutGroup layout) { if (layout is EasyLayout.EasyLayout) { (layout as EasyLayout.EasyLayout).UpdateLayout(); } else { layout.CalculateLayoutInputHorizontal(); layout.SetLayoutHorizontal(); layout.CalculateLayoutInputVertical(); layout.SetLayoutVertical(); } }
public static int CalculateLayoutInputHorizontal(IntPtr l) { int result; try { LayoutGroup layoutGroup = (LayoutGroup)LuaObject.checkSelf(l); layoutGroup.CalculateLayoutInputHorizontal(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
private static int CalculateLayoutInputHorizontal(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 1); LayoutGroup layoutGroup = (LayoutGroup)ToLua.CheckObject(L, 1, typeof(LayoutGroup)); layoutGroup.CalculateLayoutInputHorizontal(); result = 0; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
private void CheckBounds() { Vector3[] corners = new Vector3[4]; parentRect.GetLocalCorners(corners); Vector3 screenSize = corners[corners.Length - 1]; ResetContentPosition(displayRect); layout.CalculateLayoutInputHorizontal(); layout.CalculateLayoutInputVertical(); LayoutRebuilder.ForceRebuildLayoutImmediate(displayRect); float width = displayRect.sizeDelta.x; float height = displayRect.sizeDelta.y; RectTransformUtility.ScreenPointToLocalPointInRectangle(parentRect, Input.mousePosition, null, out _tooltipPosition); float verticalDiff = Mathf.Abs(screenSize.y - _tooltipPosition.y); if (height > verticalDiff) { displayRect.pivot = new Vector2(displayRect.pivot.x, 0); displayRect.localPosition = Vector3.zero; } float horizontalDiff = Mathf.Abs(screenSize.x - _tooltipPosition.x); if (width > horizontalDiff) { displayRect.pivot = new Vector2(1, displayRect.pivot.y); displayRect.localPosition = Vector3.zero; } }
public void OnEnableUI() { _layout.CalculateLayoutInputHorizontal(); _layout.CalculateLayoutInputVertical(); }