// ------------------------------------------------------------------------------- // Name : RegisterLayeredAudioSource // Desc : // ------------------------------------------------------------------------------- public ILayeredAudioSource RegisterLayeredAudioSource(AudioSource source, int layers) { if (source != null && layers > 0) { // First check it doesn't exist already and if so just return the source for (int i = 0; i < _layeredAudio.Count; i++) { LayeredAudioSource item = _layeredAudio[i]; if (item != null) { if (item.audioSource == source) { return(item); } } } // Create a new layered audio item and add it to the managed list LayeredAudioSource newLayeredAudio = new LayeredAudioSource(source, layers); _layeredAudio.Add(newLayeredAudio); return(newLayeredAudio); } return(null); }
// ------------------------------------------------------------------------------- // Name : UnregisterLayeredAudioSource (Overload) // Desc : // ------------------------------------------------------------------------------- public void UnregisterLayeredAudioSource(AudioSource source) { for (int i = 0; i < _layeredAudio.Count; i++) { LayeredAudioSource item = _layeredAudio[i]; if (item != null) { if (item.audioSource == source) { _layeredAudio.Remove(item); return; } } } }
public ILayeredAudioSource RegisterLayeredAudioSource(AudioSource audioSource, int layers) { if (audioSource != null && layers > 0) { for (int i = 0; i < _layeredAudio.Count; i++) { LayeredAudioSource item = _layeredAudio[i]; if (item != null) { if (item.audioSource == audioSource) { return(item); } } } LayeredAudioSource newLayeredAudioSource = new LayeredAudioSource(audioSource, layers); _layeredAudio.Add(newLayeredAudioSource); return(newLayeredAudioSource); } return(null); }