示例#1
0
    void ButtonAskCoinClick()
    {
        iTween.PunchScale(ButtonAskCoin.gameObject, new Vector3(0.5f, 0.5f), 0.6f);
        LayerShopControll layerShop = FindObjectOfType <LayerShopControll>();

        layerShop.btnCoinClick();
        Destroy(gameObject, 0.6f);
    }
示例#2
0
 void Start()
 {
     parent            = gameObject;
     layerShopControll = this;
     btnCloseLayer.onClick.AddListener(() => btnClose());
     btnItem.onClick.AddListener(() => btnItemClick());
     btnCoin.onClick.AddListener(() => btnCoinClick());
     LayerItem.SetActive(true);
     LayerCoin.SetActive(false);
     itemLayerOn  = Resources.Load <Sprite>("Textures/GameMap/item shop/btnItemOn");
     itemLayerOff = Resources.Load <Sprite>("Textures/GameMap/item shop/btnItemOff");
     coinLayerOn  = Resources.Load <Sprite>("Textures/GameMap/item shop/btnCoinOn");
     coinLayerOff = Resources.Load <Sprite>("Textures/GameMap/item shop/btnCoinOff");
     btnItem.GetComponent <Image>().sprite = itemLayerOn;
     btnCoin.GetComponent <Image>().sprite = coinLayerOff;
     iTween.ScaleTo(btnItem.gameObject, scaleClick, 0.5f);
 }