public ShaderResourceView GetSrView(int mipmap) { Debug.Assert(LayerMipmap.IsMipmapInside(mipmap)); return(views[mipmap]); }
public UnorderedAccessView GetUaView(int mipmap) { Debug.Assert(uaViews != null); Debug.Assert(LayerMipmap.IsMipmapInside(mipmap)); return(uaViews[mipmap]); }
public ShaderResourceView GetCubeView(int mipmap) { Debug.Assert(cubeViews != null); Debug.Assert(LayerMipmap.IsMipmapInside(mipmap)); return(cubeViews[mipmap]); }