// Use this for initialization void Awake() { thisBody = gameObject.GetComponent <Rigidbody2D> (); layerHandler = GameObject.Find("Handler").GetComponent <LayerHandler>(); this.gameState = GameObject.Find("Handler").GetComponent <GameState> (); characterMovePlayer = gameObject.GetComponent <MovePlayer> (); }
private void Start() { TileHandler = new TileHandler(ref scene); LayerHandler = new LayerHandler(ref scene); ReportHandler = new ReportHandler(); TileHandler.Redraw += OnNeedRedraw; LayerHandler.Redraw += OnNeedRedraw; }
public static LayerHandler GetInstance() { if (_instance == null) { _instance = new LayerHandler(); } return(_instance); }
// Use this for initialization void Start() { layerHandler = GameObject.FindObjectOfType <LayerHandler>(); }
void Start() { interactor = GetComponent <Interactor>(); movementAI = GetComponent <MovementAI>(); layerHandler = GameObject.FindGameObjectWithTag("LayerHandler").GetComponent <LayerHandler>(); }
void Start() { mover = GetComponent <AbstractSelectable>(); layerHandler = GameObject.FindGameObjectWithTag("LayerHandler").GetComponent <LayerHandler>(); }
void Start() { handler = GameObject.FindGameObjectWithTag("LayerHandler").GetComponent <LayerHandler>(); }