protected override void OnStart() { scene = new Scene(); layer = new Layer2D(); layer2 = new Layer2D(); textureObject = new TextureObject2D { Texture = Engine.Graphics.CreateTexture2D(CloudTexturePath) }; textObject = new TextObject2D { Font = Engine.Graphics.CreateFont("Data/Font/meiryoTest.aff") }; geometoryObject = new GeometryObject2D { Shape = new RectangleShape() { DrawingArea = new RectF(0, 0, 100, 100) } }; Engine.ChangeScene(scene); scene.AddLayer(layer); scene.AddLayer(layer2); layer.AddObject(textureObject); layer.AddObject(textObject); layer.AddObject(geometoryObject); var tex = textureObject.Texture; var font = textObject.Font; var col = geometoryObject.Color; }
////============================================================================= //// Private Method //// ////============================================================================= /// <summary> /// 背景の初期化 /// </summary> private void InitializeBackground() { var obj = new TextureObject2D(); obj.Texture = Engine.Graphics.CreateTexture2D("Resources/CompletedBackground.png"); _mainLayer.AddObject(obj); }
private void PlaceVectors(NumberVector start) { //float angleSpan = 137.507f; float angleSpan = 360 / 72.0f; for (int i = 2; i <= 72; i++) { var vector = NumberVector.CreateForNumber(i); var distance = (vector - start).GetLength(); var position = new Vector2DF(1, 1); position.Degree = angleSpan * i; position.Length = distance * DistanceUnit; position += new Vector2DF(320, 320); var obj = new TextObject2D() { Text = i.ToString(), Font = font, Position = position, Color = vector.IsPrime() ? Helper.AccentColor1 : Helper.PlaneColor, DrawingPriority = 2, }; var size = font.CalcTextureSize(i.ToString(), WritingDirection.Horizontal); obj.CenterPosition = size.To2DF() / 2; layer.AddObject(obj); } }
protected override void OnRegistered() { Layer2D back = new Layer2D(); Layer2D text = new Layer2D(); // 背景を設定する back.AddPostEffect( new Background( new Vector3DF(0.0f, 0.4f, 1.0f), new Vector3DF(0.4f, 0.7f, 1.0f) ) ); // テキストの中心座標をオブジェクトの中心にする Vector2DF center = new Vector2DF(0.5f, 0.5f); // 「Aero Groovers」 AGText title = new AGText(120, 4, center); title.SetText("Aero Groovers"); title.Position = new Vector2DF(640, 150); text.AddObject(title); // 「Press Any Button.」 AGText announce = new AGText(72, 4, center); announce.SetText("Press Any Button."); announce.Position = new Vector2DF(640, 600); text.AddObject(announce); // レイヤーを追加する AddLayer(back); AddLayer(text); }
public static void ShotTypeB(int count, Vector2DF pos, Layer2D gameLayer) { if (count % 10 == 0) { var bulletPos = new asd.Vector2DF(pos.X, pos.Y + 30); gameLayer.AddObject(new Bullet(bulletPos, +90)); gameLayer.AddObject(new Bullet(bulletPos, +110)); gameLayer.AddObject(new Bullet(bulletPos, +70)); } }
public GameScene() { Layer2D back = new Layer2D(); back.AddPostEffect( new Background( new Vector3DF(1.0f, 1.0f, 0.0f), new Vector3DF(1.0f, 1.0f, 0.6f) ) ); AddLayer(back); Skill.Game = Game; for (int i = 0; i < 4; ++i) { if (Game.Player[i] != null) { // プレイヤー情報を初期化 var d = Game.Player[i].Difficulty; var c = Game.Score.Notes[d].Count; Game.Player[i].Initialize(c); AddLayer(new PlayLayer(i)); AddLayer(new UILayer(i)); } } // あらかじめポーズのためにレイヤーを用意 PauseLayer.AddObject(new PauseWindow { Resume = Resume }); PauseLayer.AddObject(new GeometryObject2D { Shape = new RectangleShape { DrawingArea = new RectF(0, 0, 1280, 800) }, Color = new Color(0, 0, 0, 127) }); EffectLayer.DrawingPriority = 9; AddLayer(EffectLayer); AddLayer(PauseLayer); // ゲームを初期化 Reset(); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj1 = GetObject(160); var obj2 = GetObject(480); Engine.ChangeScene(scene); scene.AddLayer(layer); layer.AddObject(obj1.Item1); layer.AddObject(obj2.Item1); obj2.Item2.Vanish(); }
public BattleController(BattleContext context) { var random = new Random(); Layer = new Layer2D(); Scene = new Scene(); coordinateConverter = new ModelToViewCoordinateConverter(); headerFont = Engine.Graphics.CreateFont("Fonts/Header.aff"); planeFont = Engine.Graphics.CreateFont("Fonts/Body.aff"); var background = new GeometryObject2D() { Shape = new RectangleShape { DrawingArea = new RectF(0, 0, 1280, 720), }, Color = new Color(255, 255, 255), DrawingPriority = -2 }; Layer.AddObject(background); var localPlayerProfileObject = new TextureObject2D() { Position = new Vector2DF(1280, 720), }; var remotePlayerProfileObject = new TextureObject2D() { Position = new Vector2DF(0, 0), Angle = 180, }; Layer.AddObject(localPlayerProfileObject); Layer.AddObject(remotePlayerProfileObject); for (int i = 0; i < context.LocalPlayer.Tokens.Length; i++) { var token = context.LocalPlayer.Tokens[i]; ShowToken(random, token, localPlayerProfileObject, i); } for (int i = 0; i < context.RemotePlayer.Tokens.Length; i++) { var token = context.RemotePlayer.Tokens[i]; ShowToken(random, token, remotePlayerProfileObject, i); } Scene.AddLayer(Layer); }
private void ShowToken(Random random, BattleToken token, Object2D parent, int index) { var tokenObj = new BattleTokenView(token); Tokens[token.Index] = tokenObj; Layer.AddObject(tokenObj); var x = (float)random.NextDouble() * 2 - 1; var y = (float)random.NextDouble() * 2 - 1; tokenObj.Position = coordinateConverter.Convert(new Vector2DF(x, y)); var profileObj = new ProfileCardView(token, headerFont, planeFont); Profiles[token.Index] = profileObj; parent.AddChild(profileObj, ChildManagementMode.Disposal | ChildManagementMode.RegistrationToLayer, ChildTransformingMode.All); var sizeX = 160.0f; var px = (index % 2) * (sizeX + 4); var py = (index / 2) * (sizeX * 1.61805f + 4); profileObj.Position = new Vector2DF(-px, -py) - new Vector2DF(sizeX, sizeX * 1.61805f); var scale = sizeX / profileObj.CardSize.X; profileObj.Scale = new Vector2DF(scale, scale); }
protected override void OnStart() { var scene = new Scene(); var layer1 = new Layer2D() { Name = "Test1" }; var layer2 = new Layer2D() { Name = "Test2" }; var texture = Engine.Graphics.CreateTexture2D(CloudTexturePath); for (int i = 0; i < 100; i++) { var obj = new TextureObject2D { Texture = texture, }; layer1.AddObject(obj); } Engine.ChangeScene(scene); scene.AddLayer(layer1); scene.AddLayer(layer2); Console.WriteLine("Writeで負荷を掛けます"); }
public static void ShotTypeA(int count, Vector2DF pos, Layer2D gameLayer) { if (count % 7 == 0) { for (int i = 0; i < 12; i++) { var angle = 2 * Math.PI * (i / 12.0f); var bulletPos = pos + 36.0f * new asd.Vector2DF((float)Math.Cos(angle), (float)Math.Sin(angle)); angle *= 360.0f / (2 * Math.PI); // rad to degree if ((count / 30) % 3 == 0) { angle += 90; bulletPos.X += 0.0f; } else if ((count / 30) % 3 == 1) { angle -= 90; bulletPos.X -= 0.0f; } else { } gameLayer.AddObject(new Bullet(bulletPos, (float)angle)); } } }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj = new TextureObject2D(); camera = new CameraObject2D(); obj.Texture = Engine.Graphics.CreateTexture2D("Data/Texture/Sample1.png"); camera.Src = new RectI(100, 100, 312, 312); camera.Dst = new RectI(10, 10, 200, 160); layer.AddObject(obj); layer.AddObject(camera); scene.AddLayer(layer); Engine.ChangeScene(scene); }
protected override void OnRegistered() { MaskLayer.AddObject(new GeometryObject2D { Shape = new RectangleShape { DrawingArea = new RectF(0, 0, 960, 720) }, Color = new Color(0, 0, 0, (int)((100 - Configuration.Luminance) * 2.55)) }); for (int i = 0; i < 24; ++i) { Keys[] keys = { Keys.Q, Keys.A, Keys.W, Keys.S, Keys.E, Keys.D, Keys.R, Keys.F, Keys.T, Keys.G, Keys.Y, Keys.H, Keys.U, Keys.J, Keys.I, Keys.K, Keys.O, Keys.L, Keys.P, Keys.Semicolon, Keys.LeftBracket, Keys.Apostrophe, Keys.RightBracket, Keys.Backslash }; EffectLayer.AddObject(new PressEffect(keys[i]) { Position = new Vector2DF(135 + 30 * i, 600) }); } AddLayer(MaskLayer); AddLayer(GroundLayer); AddLayer(NoteLayer); AddLayer(InfoLayer); AddLayer(EffectLayer); AddLayer(PauseLayer); Result = new Result(Score[Difficulty]); Note.HighSpeed = Configuration.HighSpeed; Note.Ofset = Configuration.Ofset; Note.IsAutoPlaying = Configuration.AutoMode; Note.NoteTimer.Ofset = Score[Difficulty].Ofset; // ノートタイマーの初期化 Note.NoteTimer.Stop(); Note.NoteTimer.Reset(); //コルーチンを用意 Coroutine = GetCoroutine(); }
protected override void OnStart() { var obj1 = new CollidingObject1(); obj1.Position = new Vector2DF(320, 240); var obj2 = new CollidingObject2(); obj2.Position = new Vector2DF(600, 20); var scene = new Scene(); var layer = new Layer2D(); Engine.ChangeScene(scene); scene.AddLayer(layer); layer.AddObject(obj1); layer.AddObject(obj2); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj = new MyObject(100, 128); var notDrawnObject = new MyObject(300, 128); var notUpdatedObject = new MyObject(500, 128); notDrawnObject.IsDrawn = false; notUpdatedObject.IsUpdated = false; layer.AddObject(obj); layer.AddObject(notDrawnObject); layer.AddObject(notUpdatedObject); scene.AddLayer(layer); Engine.ChangeScene(scene); }
protected override void OnRegistered() { Layer2D back = new Layer2D(); Layer2D text = new Layer2D(); Layer2D window = new Layer2D(); // 背景を設定する back.AddPostEffect( new Background( new Vector3DF(0.0f, 0.4f, 1.0f), new Vector3DF(0.4f, 0.7f, 1.0f) ) ); // テキストの中心座標をオブジェクトの中心にする Vector2DF center = new Vector2DF(0.5f, 0.5f); // 「ENTRY」 AGText title = new AGText(72, 4, center); title.SetText("ENTRY"); title.Position = new Vector2DF(640, 70); text.AddObject(title); // 「コントローラーを登録します。準備ができたらスタートボタンを長押ししてください。」 AGText announce = new AGText(36, 4, center); announce.SetText("コントローラーを登録します。\n準備ができたらスタートボタンを長押ししてください。"); announce.Position = new Vector2DF(640, 720); text.AddObject(announce); // ウィンドウを追加する for (int i = 1; i <= 4; ++i) { window.AddObject(new EntryWindow(i) { NoisyValue = 0.025f }); } // レイヤーを追加する AddLayer(back); AddLayer(text); AddLayer(window); }
protected override void OnStart() { scene_ = new Scene(); var layer = new Layer2D(); layer.AddObject(new DisposingObject()); scene_.AddLayer(layer); Engine.ChangeScene(scene_); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj = new HogeObject(); Engine.ChangeScene(scene); scene.AddLayer(layer); layer.AddObject(obj); }
protected override void OnStart() { var layer = new Layer2D(); var obj1 = new TextureObject2D(); var obj2 = new TextureObject2D(); layer.AddObject(obj1); obj1.AddChild(obj2, ChildManagementMode.Nothing, ChildTransformingMode.All); Assert.AreEqual(layer, obj2.Layer); }
public FixedUIComponent(string scene_title) { UILayer = new Layer2D { DrawingPriority = 2 }; UILayer.AddObject(new HeadUpDaisy(72, 4, new Vector2DF(0.5f, 0)) { Text = scene_title, Position = new Vector2DF(480, 10) }); }
protected override void OnRegistered() { //レイヤ初期化 characterLayer = new Layer2D(); bulletLayer = new Layer2D(); UILayer = new Layer2D(); //レイヤを設定 AddLayer(characterLayer); AddLayer(bulletLayer); AddLayer(UILayer); //プレイヤーと敵を生成 Player player = new Player(this); characterLayer.AddObject(player); Enemy enemy = new Enemy(player, this); characterLayer.AddObject(enemy); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj = new TextureObject2D(); Engine.ChangeScene(scene); scene.AddLayer(layer); layer.AddObject(obj); AssertMembers(obj); }
protected override void OnStart() { var scene = new Scene(); layer1 = new MessageLayer() { Name = "Layer1" }; var layer2 = new MessageLayer() { Name = "Layer2" }; obj1 = new MessageObject("Object1"); var obj2 = new MessageObject("Object2"); Engine.ChangeScene(scene); scene.AddLayer(layer1); scene.AddLayer(layer2); layer1.AddObject(obj1); layer1.AddObject(obj2); }
protected override void OnStart() { scene = new Scene(); layer = new Layer2D(); var obj = new TextureObject2D() { Texture = Engine.Graphics.CreateTexture2D(CloudTexturePath) }; layer.AddObject(obj); scene.AddLayer(layer); Engine.ChangeScene(scene); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var child = new TextureObject2D(); parent = new TextureObject2D(); parent.AddChild(child, ChildMode.All); layer.AddObject(parent); layer.AddObject(child); scene.AddLayer(layer); Engine.ChangeScene(scene); var texture = Engine.Graphics.CreateTexture2D(CloudTexturePath); parent.Position = new Vector2DF(320, 240); parent.CenterPosition = new Vector2DF(128, 128); parent.Texture = texture; child.Position = new Vector2DF(50, 50); child.Texture = texture; }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj = new ObjectAddingObject(); Engine.ChangeScene(scene); scene.AddLayer(layer); layer.AddObject(obj); scene.AddComponent(new ComponentAddingScene(), "Add"); layer.AddComponent(new ComponentAddingLayer(), "Add"); obj.AddComponent(new ComponentAddingObject(), "Add"); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj = new TextureObject2D { Texture = Engine.Graphics.CreateTexture2D(CloudTexturePath) }; scene.AddComponent(new MyComponent(), "LifeCycle"); layer.AddObject(obj); scene.AddLayer(layer); Engine.ChangeSceneWithTransition(scene, new TransitionFade(0.2f, 0.2f)); }
private Tuple <Layer2D, MyComponent> CreateSampleLayer(float x) { var layer = new Layer2D(); var obj = new TextureObject2D { Position = new Vector2DF(x, 240), Texture = Engine.Graphics.CreateTexture2D(CloudTexturePath), }; var component = new MyComponent(); layer.AddObject(obj); layer.AddComponent(component, "Black"); return(Tuple.Create(layer, component)); }
private static void SetUpBackground(Layer2D layer) { var back = new GeometryObject2D() { Position = new Vector2DF(0, 0), Shape = new RectangleShape() { DrawingArea = new RectF(0, 0, 640, 640), }, Color = Helper.BackGroundColor, DrawingPriority = -1 }; layer.AddObject(back); }
protected override void OnRegistered() { //単一のレイヤ Layer2D layer = new Layer2D(); AddLayer(layer); //テキスト表示 TextObject2D text = new TextObject2D(); text.Font = Engine.Graphics.CreateFont("Resource/test.aff"); text.Text = "Zキーでスタート"; text.Position = new Vector2DF(10, 100); layer.AddObject(text); }