public static Layer Parse(JsonReader reader, LottieComposition composition) { string layerName = null; Layer.LayerType layerType = Layer.LayerType.Unknown; string refId = null; long layerId = 0; int solidWidth = 0; int solidHeight = 0; Color solidColor; int preCompWidth = 0; int preCompHeight = 0; long parentId = -1; float timeStretch = 1f; float startFrame = 0f; float inFrame = 0f; float outFrame = 0f; string cl = null; Layer.MatteType matteType = Layer.MatteType.None; AnimatableTransform transform = null; AnimatableTextFrame text = null; AnimatableTextProperties textProperties = null; AnimatableFloatValue timeRemapping = null; List <Mask> masks = new List <Mask>(); List <IContentModel> shapes = new List <IContentModel>(); reader.BeginObject(); while (reader.HasNext()) { switch (reader.NextName()) { case "nm": layerName = reader.NextString(); break; case "ind": layerId = reader.NextInt(); break; case "refId": refId = reader.NextString(); break; case "ty": int layerTypeInt = reader.NextInt(); if (layerTypeInt < (int)Layer.LayerType.Unknown) { layerType = (Layer.LayerType)layerTypeInt; } else { layerType = Layer.LayerType.Unknown; } break; case "parent": parentId = reader.NextInt(); break; case "sw": solidWidth = (int)(reader.NextInt() * Utils.Utils.DpScale()); break; case "sh": solidHeight = (int)(reader.NextInt() * Utils.Utils.DpScale()); break; case "sc": solidColor = Utils.Utils.GetSolidColorBrush(reader.NextString()); break; case "ks": transform = AnimatableTransformParser.Parse(reader, composition); break; case "tt": matteType = (Layer.MatteType)reader.NextInt(); break; case "masksProperties": reader.BeginArray(); while (reader.HasNext()) { masks.Add(MaskParser.Parse(reader, composition)); } reader.EndArray(); break; case "shapes": reader.BeginArray(); while (reader.HasNext()) { var shape = ContentModelParser.Parse(reader, composition); if (shape != null) { shapes.Add(shape); } } reader.EndArray(); break; case "t": reader.BeginObject(); while (reader.HasNext()) { switch (reader.NextName()) { case "d": text = AnimatableValueParser.ParseDocumentData(reader, composition); break; case "a": reader.BeginArray(); if (reader.HasNext()) { textProperties = AnimatableTextPropertiesParser.Parse(reader, composition); } while (reader.HasNext()) { reader.SkipValue(); } reader.EndArray(); break; default: reader.SkipValue(); break; } } reader.EndObject(); break; case "ef": reader.BeginArray(); List <string> effectNames = new List <string>(); while (reader.HasNext()) { reader.BeginObject(); while (reader.HasNext()) { switch (reader.NextName()) { case "nm": effectNames.Add(reader.NextString()); break; default: reader.SkipValue(); break; } } reader.EndObject(); } reader.EndArray(); composition.AddWarning("Lottie doesn't support layer effects. If you are using them for " + " fills, strokes, trim paths etc. then try adding them directly as contents " + " in your shape. Found: " + effectNames); break; case "sr": timeStretch = reader.NextDouble(); break; case "st": startFrame = reader.NextDouble(); break; case "w": preCompWidth = (int)(reader.NextInt() * Utils.Utils.DpScale()); break; case "h": preCompHeight = (int)(reader.NextInt() * Utils.Utils.DpScale()); break; case "ip": inFrame = reader.NextDouble(); break; case "op": outFrame = reader.NextDouble(); break; case "tm": timeRemapping = AnimatableValueParser.ParseFloat(reader, composition, false); break; case "cl": cl = reader.NextString(); break; default: reader.SkipValue(); break; } } reader.EndObject(); // Bodymovin pre-scales the in frame and out frame by the time stretch. However, that will // cause the stretch to be double counted since the in out animation gets treated the same // as all other animations and will have stretch applied to it again. inFrame /= timeStretch; outFrame /= timeStretch; List <Keyframe <float?> > inOutKeyframes = new List <Keyframe <float?> >(); // Before the in frame if (inFrame > 0) { Keyframe <float?> preKeyframe = new Keyframe <float?>(composition, 0f, 0f, null, 0f, inFrame); inOutKeyframes.Add(preKeyframe); } // The + 1 is because the animation should be visible on the out frame itself. outFrame = (outFrame > 0 ? outFrame : composition.EndFrame) + 1; Keyframe <float?> visibleKeyframe = new Keyframe <float?>(composition, 1f, 1f, null, inFrame, outFrame); inOutKeyframes.Add(visibleKeyframe); Keyframe <float?> outKeyframe = new Keyframe <float?>(composition, 0f, 0f, null, outFrame, float.MaxValue); inOutKeyframes.Add(outKeyframe); if (layerName.EndsWith(".ai") || "ai".Equals(cl)) { composition.AddWarning("Convert your Illustrator layers to shape layers."); } return(new Layer(shapes, composition, layerName, layerId, layerType, parentId, refId, masks, transform, solidWidth, solidHeight, solidColor, timeStretch, startFrame, preCompWidth, preCompHeight, text, textProperties, inOutKeyframes, matteType, timeRemapping)); }
YamlScalar Scalar(Layer.MatteType type) => Scalar(type, type.ToString());