public void AddsDiceStatisticForHealingDice() { var character = CharacterTestTemplates.AverageBob(); var lay = new LayOnHands(); character.Add(lay); Assert.NotNull(character.FindStat("Lay On Hands Dice")); }
public void CreatesAStatForTrackingUsesPerDay() { var character = CharacterTestTemplates.AverageBob(); var lay = new LayOnHands(); character.Add(lay); Assert.NotNull(character.FindStat(lay.UsesPerDayStatName())); }
private async Task <bool> CastLayOnHands(WoWUnit unit) { if (!await LayOnHands.Cast(unit)) { return(false); } Helpers.Logger.PrintLog("Using Lay on Hands on {0} at {1}%", unit.SafeName, unit.HealthPercent); LastSpell = LayOnHands; return(true); }