示例#1
0
        private void btnFixStuckFleeing_Click(object sender, EventArgs evar)
        {
            DialogResult res = MessageBox.Show("Do you want to try fix stuck minions? If so, make sure you do not save to the same map file OR have made a backup!", "Confirm fix", MessageBoxButtons.OKCancel, MessageBoxIcon.Question);

            if (res == DialogResult.Cancel)
            {
                return;
            }

            int     fixedMinions = 0;
            LayFile lay          = SaveGamePlugin.LayFile;

            List <LayEntity> entities = new List <LayEntity>();

            for (int i = 100; i < 113; i++)
            {
                entities = lay.FindEntities(i.ToString());

                for (int e = 0; e < entities.Count; e++)
                {
                    LayEntity minion = entities[e];

                    if (minion.Stats.Health.ToInteger() < 1)
                    {
                        if ((minion.GetProperty("IsDead") != null) || (minion.GetProperty("IsUnconscious") != null) || (minion.GetProperty("IsIncapacitated") != null))
                        {
                            continue;
                        }

                        minion.GetProperty("EarmarkedForEntityID").Value = "0";
                        minion.GetProperty("ForceDesert").Value          = "false";

                        if (minion.GetProperty("InteractionObject") != null)
                        {
                            minion.GetProperty("InteractionObject").Deleted = true;
                        }
                        if (minion.GetProperty("InteractionSlotIndex") != null)
                        {
                            minion.GetProperty("InteractionSlotIndex").Deleted = true;
                        }
                        if (minion.GetProperty("InteractionTermReq") != null)
                        {
                            minion.GetProperty("InteractionTermReq").Deleted = true;
                        }

                        fixedMinions++;
                    }
                }
            }

            MessageBox.Show("Fixed " + fixedMinions.ToString() + " minion(s). Be sure to test out if the fix worked!", "Fix applied.", MessageBoxButtons.OK, MessageBoxIcon.Information);
        }
示例#2
0
        private void txtMoney_TextChanged(object sender, EventArgs e)
        {
            SaveGamePlugin.LayFile.FindProperty("Cash").Value = (((int)(txtMoney.Text.ToInteger() / 500)) * 500).ToString();

            LayEntity lt = SaveGamePlugin.LayFile.FindEntity("13007");

            if (lt == null)
            {
                return;
            }

            lt.GetProperty("NumGoldBars").Value = ((int)(txtMoney.Text.ToInteger() / 500)).ToString();

            List <LayEntity> allGoldBars = SaveGamePlugin.LayFile.FindEntities("13007");

            for (int i = 0; i < allGoldBars.Count; i++)
            {
                if (allGoldBars[i] == lt)
                {
                    continue;
                }

                allGoldBars[i].Delete();
            }
        }
示例#3
0
        private void btlCleanDeadMinions_Click(object sender, EventArgs ex)
        {
            DialogResult res = MessageBox.Show("Do you want to try clean hidden dead minions? If so, make sure you do not save to the same map file OR have made a backup!", "Confirm fix", MessageBoxButtons.OKCancel, MessageBoxIcon.Question);

            if (res == DialogResult.Cancel)
            {
                return;
            }

            int     fixedMinions = 0;
            LayFile lay          = SaveGamePlugin.LayFile;

            List <LayEntity> entities = new List <LayEntity>();

            for (int i = 100; i < 113; i++)
            {
                entities = lay.FindEntities(i.ToString());

                for (int e = 0; e < entities.Count; e++)
                {
                    LayEntity minion = entities[e];

                    if (minion.Stats.Health.ToInteger() < 1)
                    {
                        if ((minion.GetProperty("IsDead") != null) && (minion.GetProperty("IsUnconscious") != null) && (minion.GetProperty("IsIncapacitated") != null) && (minion.GetProperty("Destroyed") != null) && (minion.GetProperty("NotInGame") == null))
                        {
                            int cnt = 0;
                            List <LayProperty> props = lay.FindProperties("EntityID");
                            foreach (LayProperty prop in props)
                            {
                                if (prop.Value == minion.EntityID)
                                {
                                    cnt++;
                                }
                            }
                            if (cnt == 1)
                            {
                                minion.Delete();
                                fixedMinions++;
                            }
                        }
                    }
                }
            }

            MessageBox.Show("Cleaned " + fixedMinions.ToString() + " dead hidden minion(s). Be sure to test out if the fix worked!", "Fix applied.", MessageBoxButtons.OK, MessageBoxIcon.Information);
        }
示例#4
0
        private void comboFields_SelectedIndexChanged(object sender, EventArgs e)
        {
            string tag          = (string)((ComboBox)sender).Tag;
            int    selectedItem = ((ComboBox)sender).SelectedIndex;
            string text         = ((ComboBox)sender).SelectedItem.ToString();

            switch (tag)
            {
            case "Lives":
                m_Entity.Stats.Lives = text;
                break;

            case "Skill1":
                m_Entity.GetProperty("SpecialAbility", 1).Value = text;
                break;

            case "Skill2":
                m_Entity.GetProperty("SpecialAbility", 2).Value = text;
                break;
            }

            // ((Control)sender).Text = text;
        }
        private void ProcessEntity(LayEntity value)
        {
            txtHeat.Text          = m_Entity.GetProperty("HeatLevel").Value;
            txtNotoriety.Text     = m_Entity.GetProperty("NotorietyLevel").Value;
            txtTouristNumber.Text = m_Entity.GetProperty("DesiredTouristPopulation").Value;

            if (m_Entity.GetProperty("SuperAgentLocked").Value == "true")
            {
                chkAUnlocked.Checked = false;
            }
            else
            {
                chkAUnlocked.Checked = true;
            }

            if (m_Entity.GetProperty("SuperAgentDefeated").Value == "true")
            {
                chkADefeated.Checked = true;
            }
            else
            {
                chkADefeated.Checked = false;
            }

            groupBox1.Text = RegionName;
        }
示例#6
0
        private void ProcessEntity(LayEntity value)
        {
            LayEntity hench = m_Entity;
            GroupBox  hBox  = groupBox2;

            for (int c2 = 0; c2 < hBox.Controls.Count; c2++)
            {
                Control ctrl2 = hBox.Controls[c2];

                string ctrlTag = (string)ctrl2.Tag;

                switch (ctrlTag)
                {
                case "Name":
                    ((TextBox)ctrl2).Text = hench.Name;
                    break;

                case "Health":
                    ((TextBox)ctrl2).Text = hench.Stats.Health;
                    break;

                case "Smarts":
                    ((TextBox)ctrl2).Text = hench.Stats.Smarts;
                    break;

                case "Loyalty":
                    ((TextBox)ctrl2).Text = hench.Stats.Loyalty;
                    break;

                case "Endurance":
                    ((TextBox)ctrl2).Text = hench.Stats.Endurance;
                    break;

                case "Attention":
                    ((TextBox)ctrl2).Text = hench.Stats.Attention;
                    break;

                case "Lives":
                    try
                    {
                        ((ComboBox)ctrl2).SelectedIndex = hench.Stats.Lives.ToInteger();
                    }
                    catch { }
                    break;

                case "Abilities":     // groupbox
                    for (int c3 = 0; c3 < ((GroupBox)ctrl2).Controls.Count; c3++)
                    {
                        Control ctrl3 = ((GroupBox)ctrl2).Controls[c3];

                        int index = 0;

                        switch ((string)ctrl3.Tag)
                        {
                        case "Skill1":
                            ComboBox cbS1 = (ComboBox)ctrl3;
                            foreach (string skill in cbS1.Items)
                            {
                                if (skill == hench.GetProperty("SpecialAbility", 1).Value)
                                {
                                    cbS1.SelectedIndex = index;
                                    break;
                                }
                                index++;
                            }
                            break;

                        case "Skill2":
                            ComboBox cbS2 = (ComboBox)ctrl3;
                            foreach (string skill in cbS2.Items)
                            {
                                if (skill == hench.GetProperty("SpecialAbility", 2).Value)
                                {
                                    cbS2.SelectedIndex = index;
                                    break;
                                }
                                index++;
                            }
                            break;

                        case "Skill1Learned":
                            CheckBox cb1 = (CheckBox)ctrl3;

                            if (hench.GetProperty("TrainingComplete", 1).Value == "true")
                            {
                                cb1.Checked = true;
                            }
                            else
                            {
                                cb1.Checked = false;
                            }
                            break;

                        case "Skill2Learned":
                            CheckBox cb2 = (CheckBox)ctrl3;

                            if (hench.GetProperty("TrainingComplete", 2).Value == "true")
                            {
                                cb2.Checked = true;
                            }
                            else
                            {
                                cb2.Checked = false;
                            }
                            break;
                        }
                    }
                    break;
                }
            }
        }