private static void core_GameLog(LaunchHandle handle, string line) { Console.WriteLine(line); _tw.WriteLine(line); handle.SetTitle("啦啦啦"); }
private void OnGameLaunch(LaunchHandle handle) { if (!string.IsNullOrWhiteSpace(App.Config.WindowTitle)) { handle.SetTitle(App.Config.WindowTitle); } switch (App.Config.AfterLaunchBehavior) { case 0: Dispatcher.Invoke(() => { Application.Current.MainWindow.Hide(); }); break; case 1: Dispatcher.Invoke(() => { Application.Current.Shutdown(); }); break; case 2: Dispatcher.Invoke(() => { if (string.IsNullOrWhiteSpace(App.Config.UserName)) { tb.Text = Excited[rand.Next(Excited.Length)]; } else { tb.Text = "Hello " + App.Config.UserName; } LaunchButton.IsEnabled = true; LaunchButton.Content = "启动"; Launching = false; }); break; } }
private void OnGameLaunch(LaunchHandle handle) { if (!string.IsNullOrWhiteSpace(Config.Args.GameWinTitle)) { handle.SetTitle(Config.Args.GameWinTitle); } switch (Config.Args.AfterLaunchBehavior) { case 0: Dispatcher.Invoke(() => { Application.Current.MainWindow.Hide(); }); break; case 1: Dispatcher.Invoke(() => { Application.Current.Shutdown(); }); break; case 2: Dispatcher.Invoke(() => { if (string.IsNullOrWhiteSpace(Config.Args.UserName)) { _titleBox.Text = KaomojiHelper.GetKaomoji(); } else { _titleBox.Text = "Hello " + Config.Args.UserName; } _launchButton.IsEnabled = true; _isLaunching = false; }); break; } }