示例#1
0
 void Awake()
 {
     m_trans                       = transform;
     m_moveDirection               = m_trans.forward;
     m_rigidbodyComponent          = GetComponent <Rigidbody>();
     m_sphereColliderComponent     = GetComponent <SphereCollider>();
     m_launchGravityWeaponomponent = GetComponent <LaunchGravityWeapon>();
     m_input                       = Vector2.zero;
     m_speedMove                   = Vector2.zero;
     m_isGrounded                  = false;
     m_jump                   = false;
     m_jumping                = false;
     m_weaponIsActive         = false;
     m_cameraForward          = Vector3.zero;
     m_MouseRightDown         = false;
     m_isWalking              = false;
     m_isUsingAttractiveForce = false;
 }
 void Awake()
 {
     m_trans = transform;
     m_moveDirection = m_trans.forward;
     m_rigidbodyComponent = GetComponent<Rigidbody>();
     m_sphereColliderComponent = GetComponent<SphereCollider>();
     m_launchGravityWeaponomponent = GetComponent<LaunchGravityWeapon>();
     m_input = Vector2.zero;
     m_speedMove = Vector2.zero;
     m_isGrounded = false;
     m_jump = false;
     m_jumping = false;
     m_weaponIsActive = false;
     m_cameraForward = Vector3.zero;
     m_MouseRightDown = false;
     m_isWalking = false;
     m_isUsingAttractiveForce = false;
 }
示例#3
0
 void Start()
 {
     m_launchGravityWeaponComponent = m_player.GetComponent <LaunchGravityWeapon>();
     m_playerControllerComponent    = m_player.GetComponent <PlayerController>();
     m_crosshairMaterial            = m_crosshair.GetComponent <MeshRenderer>().material;
 }
 void Start()
 {
     m_launchGravityWeaponComponent = m_player.GetComponent<LaunchGravityWeapon>();
     m_playerControllerComponent = m_player.GetComponent<PlayerController>();
     m_crosshairMaterial = m_crosshair.GetComponent<MeshRenderer>().material;
 }