示例#1
0
    void Jump()
    {
        if (input.ConnectedController)
        {
            //Jumping
            bool jump = Input.GetButtonDown(input.Jump);
            if (jump && onGround)
            {
                rigidbody.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
            }

            //Launching
            if (ball)
            {
                if (Input.GetButtonDown(input.Action))
                {
                    ball.Launch(transform.position);
                }
            }
        }
    }
示例#2
0
    void Update()
    {
        //print((int)rb.velocity.x +" " + (int)rb.velocity.y);
        if (CheckIfStopped()) //if ball stopped
        {
            if (ballOutOfSpawn)
            {
                //print("ball out");
                //launch = true;
                // LimitBallSpeed(rb.velocity.x, rb.velocity.y);
                if (gm.activeBall == 4)
                {
                    //ZeroPositions();
                    gm.GameOver();
                }
                else
                {
                    gm.NextBall();
                    ZeroPositions();
                }
            }
            else
            {
                if (failedLaunch)
                {
                    //print("failed launch");
                    canLaunch = true;
                }
            }
        }


        LimitBallSpeed(rb.velocity.x, rb.velocity.y);
        combinedSpeed = rb.velocity.x + rb.velocity.y;
        // clampedSpeed = Mathf.Clamp(combinedSpeed, 0.1f, 10.0f);


        if (canLaunch)
        {
            if ((CheckIfStopped() == true) && gm.activeBall < 5 && !ballOutOfSpawn)
            {
                if (Input.GetMouseButtonDown(0)) //mouse (or touch) click
                {
                    Ray ray = (Camera.main.ScreenPointToRay(Input.mousePosition));
                    clickPos = new Vector3(ray.origin.x, ray.origin.y, 0);
                    if (!mouseHeldDown)
                    {
                        //print("mouse click at " + clickPos);
                        dot = Instantiate(aimMarker, new Vector3(clickPos.x, clickPos.y, 0), Quaternion.identity);
                    }
                    mouseHeldDown = true;
                }
                if (Input.GetMouseButton(0)) //mouse hold & drag, returns the current mouse position in real time for the launch aim line whateverthingymagic
                {
                    Ray tempRay = (Camera.main.ScreenPointToRay(Input.mousePosition));
                    tempPos = new Vector3(tempRay.origin.x, tempRay.origin.y, 0);

                    float deltaY = tempPos.y - clickPos.y;
                    float deltaX = tempPos.x - clickPos.x;

                    if (tempPos != clickPos)
                    {
                        mouseHasBeenDragged = true; //ball attempted to launch
                    }

                    Vector3 tempSpot = new Vector3(((transform.position.x - deltaX)), (transform.position.y - deltaY), 0);
                    mouseHeldDown = false;
                }
                if (Input.GetMouseButtonUp(0)) //mouse release
                {
                    Ray dragRay = (Camera.main.ScreenPointToRay(Input.mousePosition));
                    releasePos = new Vector3(dragRay.origin.x, dragRay.origin.y, 0);


                    launcher.Launch(CalculateLaunchPower(clickPos, releasePos));
                    Destroy(dot);
                }
            }
        }
    }