public void StartGame(Arguments args) { Launch = new LaunchArguments(args); Ui.ResetAll(); Game.Settings.Save(); if (Launch.Benchmark) { Log.AddChannel("cpu", "cpu.csv"); Log.Write("cpu", "tick;time [ms]"); Log.AddChannel("render", "render.csv"); Log.Write("render", "frame;time [ms]"); Console.WriteLine("Saving benchmark data into {0}".F(Path.Combine(Platform.SupportDir, "Logs"))); Game.BenchmarkMode = true; } // Join a server directly var connect = Launch.GetConnectAddress(); if (!string.IsNullOrEmpty(connect)) { var parts = connect.Split(':'); if (parts.Length == 2) { var host = parts[0]; var port = Exts.ParseIntegerInvariant(parts[1]); Game.LoadShellMap(); Game.RemoteDirectConnect(host, port); return; } } // Load a replay directly if (!string.IsNullOrEmpty(Launch.Replay)) { var replayMeta = ReplayMetadata.Read(Launch.Replay); if (ReplayUtils.PromptConfirmReplayCompatibility(replayMeta, Game.LoadShellMap)) { Game.JoinReplay(Launch.Replay); } if (replayMeta != null) { var mod = replayMeta.GameInfo.Mod; if (mod != null && mod != Game.ModData.Manifest.Mod.Id && ModMetadata.AllMods.ContainsKey(mod)) { Game.InitializeMod(mod, args); } } return; } Game.LoadShellMap(); Game.Settings.Save(); }
public void StartGame(Arguments args) { Launch = new LaunchArguments(args); Ui.ResetAll(); Game.Settings.Save(); if (Launch.Benchmark) { Log.AddChannel("cpu", "cpu.csv"); Log.Write("cpu", "tick;time [ms]"); Log.AddChannel("render", "render.csv"); Log.Write("render", "frame;time [ms]"); Console.WriteLine("Saving benchmark data into {0}".F(Path.Combine(Platform.SupportDir, "Logs"))); Game.BenchmarkMode = true; } // Join a server directly var connect = Launch.GetConnectAddress(); if (!string.IsNullOrEmpty(connect)) { var parts = connect.Split(':'); if (parts.Length == 2) { var host = parts[0]; var port = Exts.ParseIntegerInvariant(parts[1]); Game.LoadShellMap(); Game.RemoteDirectConnect(host, port); return; } } // Load a replay directly if (!string.IsNullOrEmpty(Launch.Replay)) { var replayMeta = ReplayMetadata.Read(Launch.Replay); if (ReplayUtils.PromptConfirmReplayCompatibility(replayMeta, Game.LoadShellMap)) Game.JoinReplay(Launch.Replay); if (replayMeta != null) { var mod = replayMeta.GameInfo.Mod; if (mod != null && mod != Game.ModData.Manifest.Mod.Id && ModMetadata.AllMods.ContainsKey(mod)) Game.InitializeMod(mod, args); } return; } Game.LoadShellMap(); Game.Settings.Save(); }
public void StartGame(Arguments args) { Launch = new LaunchArguments(args); Ui.ResetAll(); Game.Settings.Save(); // Join a server directly var connect = Launch.GetConnectAddress(); if (!string.IsNullOrEmpty(connect)) { var parts = connect.Split(':'); if (parts.Length == 2) { var host = parts[0]; var port = Exts.ParseIntegerInvariant(parts[1]); Game.LoadShellMap(); Game.RemoteDirectConnect(host, port); return; } } // Load a replay directly if (!string.IsNullOrEmpty(Launch.Replay)) { var replayMeta = ReplayMetadata.Read(Launch.Replay); if (ReplayUtils.PromptConfirmReplayCompatibility(replayMeta, Game.LoadShellMap)) { Game.JoinReplay(Launch.Replay); } if (replayMeta != null) { var mod = replayMeta.GameInfo.Mod; if (mod != null && mod != Game.ModData.Manifest.Mod.Id && ModMetadata.AllMods.ContainsKey(mod)) { Game.InitializeMod(mod, args); } } return; } Game.LoadShellMap(); Game.Settings.Save(); }
public void StartGame(Arguments args) { Launch = new LaunchArguments(args); if (Launch.Benchmark) { } var connect = Launch.GetConnectAddress(); if (!string.IsNullOrEmpty(connect)) { } //Load a replay directly if (!string.IsNullOrEmpty(Launch.Replay)) { } WarGame.LoadShellMap(); }
public void StartGame(Arguments args) { Launch = new LaunchArguments(args); Ui.ResetAll(); Game.Settings.Save(); // Join a server directly var connect = Launch.GetConnectAddress(); if (!string.IsNullOrEmpty(connect)) { var parts = connect.Split(':'); if (parts.Length == 2) { var host = parts[0]; var port = Exts.ParseIntegerInvariant(parts[1]); Game.LoadShellMap(); Game.RemoteDirectConnect(host, port); return; } } // Load a replay directly if (!string.IsNullOrEmpty(Launch.Replay)) { var replayMeta = ReplayMetadata.Read(Launch.Replay); if (ReplayUtils.PromptConfirmReplayCompatibility(replayMeta, Game.LoadShellMap)) Game.JoinReplay(Launch.Replay); if (replayMeta != null) { var mod = replayMeta.GameInfo.Mod; if (mod != null && mod != Game.ModData.Manifest.Mod.Id && ModMetadata.AllMods.ContainsKey(mod)) Game.InitializeMod(mod, args); } return; } Game.LoadShellMap(); Game.Settings.Save(); }
public void StartGame(Arguments args) { Launch = new LaunchArguments(args); Ui.ResetAll(); Game.Settings.Save(); // Check whether the mod content is installed // TODO: The installation code has finally been beaten into shape, so we can // finally move it all into the planned "Manage Content" panel in the modchooser mod. var installData = Game.ModData.Manifest.Get <ContentInstaller>(); var installModContent = !installData.TestFiles.All(f => GlobalFileSystem.Exists(f)); var installModMusic = args != null && args.Contains("Install.Music"); if (installModContent || installModMusic) { var widgetArgs = new WidgetArgs() { { "continueLoading", () => Game.RunAfterTick(() => Game.InitializeMod(Game.Settings.Game.Mod, args)) }, }; if (installData.BackgroundWidget != null) { Ui.LoadWidget(installData.BackgroundWidget, Ui.Root, widgetArgs); } var menu = installModContent ? installData.MenuWidget : installData.MusicMenuWidget; Ui.OpenWindow(menu, widgetArgs); return; } // Join a server directly var connect = Launch.GetConnectAddress(); if (!string.IsNullOrEmpty(connect)) { var parts = connect.Split(':'); if (parts.Length == 2) { var host = parts[0]; var port = Exts.ParseIntegerInvariant(parts[1]); Game.LoadShellMap(); Game.RemoteDirectConnect(host, port); return; } } // Load a replay directly if (!string.IsNullOrEmpty(Launch.Replay)) { var replayMeta = ReplayMetadata.Read(Launch.Replay); if (ReplayUtils.PromptConfirmReplayCompatibility(replayMeta, Game.LoadShellMap)) { Game.JoinReplay(Launch.Replay); } if (replayMeta != null) { var mod = replayMeta.GameInfo.Mod; if (mod != null && mod != Game.ModData.Manifest.Mod.Id && ModMetadata.AllMods.ContainsKey(mod)) { Game.InitializeMod(mod, args); } } return; } Game.LoadShellMap(); Game.Settings.Save(); }
public void StartGame(Arguments args) { Launch = new LaunchArguments(args); Ui.ResetAll(); Game.Settings.Save(); // Check whether the mod content is installed // TODO: The installation code has finally been beaten into shape, so we can // finally move it all into the planned "Manage Content" panel in the modchooser mod. var installData = Game.ModData.Manifest.Get<ContentInstaller>(); var installModContent = !installData.TestFiles.All(f => GlobalFileSystem.Exists(f)); var installModMusic = args != null && args.Contains("Install.Music"); if (installModContent || installModMusic) { var widgetArgs = new WidgetArgs() { { "continueLoading", () => Game.RunAfterTick(() => Game.InitializeMod(Game.Settings.Game.Mod, args)) }, }; if (installData.BackgroundWidget != null) Ui.LoadWidget(installData.BackgroundWidget, Ui.Root, widgetArgs); var menu = installModContent ? installData.MenuWidget : installData.MusicMenuWidget; Ui.OpenWindow(menu, widgetArgs); return; } // Join a server directly var connect = Launch.GetConnectAddress(); if (!string.IsNullOrEmpty(connect)) { var parts = connect.Split(':'); if (parts.Length == 2) { var host = parts[0]; var port = Exts.ParseIntegerInvariant(parts[1]); Game.LoadShellMap(); Game.RemoteDirectConnect(host, port); return; } } // Load a replay directly if (!string.IsNullOrEmpty(Launch.Replay)) { var replayMeta = ReplayMetadata.Read(Launch.Replay); if (ReplayUtils.PromptConfirmReplayCompatibility(replayMeta, Game.LoadShellMap)) Game.JoinReplay(Launch.Replay); if (replayMeta != null) { var mod = replayMeta.GameInfo.Mod; if (mod != null && mod != Game.ModData.Manifest.Mod.Id && ModMetadata.AllMods.ContainsKey(mod)) Game.InitializeMod(mod, args); } return; } Game.LoadShellMap(); Game.Settings.Save(); }