/// <summary> /// Instance constructor based on a Point3d location and an inside/outside state (wrt design space). /// </summary> public LatticeNode(Point3d point3d, LatticeNodeState state) { m_point3d = point3d; m_state = state; }
/// <summary> /// Instance constructor based on a Point3d location. /// </summary> public LatticeNode(Point3d point3d) { m_point3d = point3d; m_state = LatticeNodeState.Inside; }
/// <summary> /// Default constructor. /// </summary> public LatticeNode() { m_point3d = Point3d.Unset; m_state = LatticeNodeState.Inside; }