示例#1
0
 public void InvokeRestart()
 {
     lastSceneState = LastSceneState.FAILURE;
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
 }
示例#2
0
 public void InvokeSuccess()
 {
     lastSceneState = LastSceneState.SUCCESS;
     LoadMinigame(SceneIndex + 1);
     //StartCoroutine(LoadNext(0.25f));
 }