/// <summary> /// Check if a key on the keyboard has been released /// </summary> /// <param name="Key">The keyboard key to check.</param> /// <returns>A True/False statement.</returns> public static bool Released(Keys Key) { return(K.IsKeyUp((Microsoft.Xna.Framework.Input.Keys)Key) && ((LastK != null) && LastK.IsKeyDown((Microsoft.Xna.Framework.Input.Keys)Key))); }
/// <summary> /// Check if a key on the keyboard has been pressed /// </summary> /// <param name="Key">The keyboard key to check.</param> /// <returns>A True/False statement.</returns> public static bool Pressed(Keys Key) { return(K.IsKeyDown((Microsoft.Xna.Framework.Input.Keys)Key) && ((LastK == null) || LastK.IsKeyUp((Microsoft.Xna.Framework.Input.Keys)Key))); }