// Update is called once per frame void Update() { if (controlActive) { dev = SteamVR_Controller.Input((int)tracked.index); if (dev.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("Shoot"); count++; if (count > fireRate) { laser.FireVR(); count = 0; } } //if (Input.GetKeyDown("w")) //{ //transform.position = new Vector3(10, 0, 10); //} //rb.AddForce(new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"))); } }
// Update is called once per frame void Update() { if (vrMode) { OVRInput.Controller activeController = OVRInput.GetActiveController(); rotationVal = OVRInput.GetLocalControllerRotation(activeController).eulerAngles; if (rotationVal.x > 180f) { rotationVal.x -= 360f; } if (rotationVal.y > 180f) { rotationVal.y -= 360f; } if (rotationVal.z > 180f) { rotationVal.z -= 360f; } percentageRot = rotationVal / 90f; //rotationVal = rot.eulerAngles; //transform.rotation = rot; if (OVRInput.Get(OVRInput.Button.Any)) { Debug.Log("Shoot"); count++; if (count > fireRate) { laser.FireVR(); count = 0; } } if ((OVRInput.GetUp(OVRInput.Button.Any))) { count = fireRate; } } else { percentageRot = Vector3.one; } if (Mathf.Abs(rotationVal.x) > deadZone.x) { transform.Rotate(Vector3.right * Time.deltaTime * percentageRot.x * Mathf.Abs(percentageRot.x) * rotationVel.x); xTurn = true; } else { xTurn = false; } if (Mathf.Abs(rotationVal.z) > deadZone.z) { transform.Rotate(-Vector3.forward * Time.deltaTime * percentageRot.z * rotationVel.z); zTurn = true; } else { zTurn = false; } if (Mathf.Abs(rotationVal.y) > deadZone.y) { transform.Rotate(Vector3.up * Time.deltaTime * percentageRot.y * rotationVel.y); yTurn = true; } else { yTurn = false; } rb.velocity = transform.forward * speed; }