示例#1
0
 //Deactivate's target
 void DeactivateTarget()
 {
     if (_lastTarget.tag == "Mirror")
     {
         Mirror mirror = _lastTarget.gameObject.GetComponent <Mirror>();
         mirror.Activate(false);
     }
     else if (_lastTarget.tag == "LaserIn")
     {
         LaserIn input = _lastTarget.gameObject.GetComponent <LaserIn>();
         input.Activate(false);
     }
     else if (_lastTarget.tag == "Portal")
     {
         Portal portal = _lastTarget.gameObject.GetComponent <Portal>();
         portal.Activate(false);
     }
 }
示例#2
0
 //Activate target
 void ActivateTarget(RaycastHit2D laserHit)
 {
     if (laserHit.collider != null)//check if raycast hits a target
     {
         //if laser isnt from a monster
         if (this.gameObject.tag != "Monster")
         {
             if (laserHit.collider.tag == "Mirror")//if target is a mirror, activate it
             {
                 Mirror mirror = _lastTarget.gameObject.GetComponent <Mirror>();
                 mirror.Activate(true);
                 mirror.LaserHit(_initPos, laserHit.point);
             }
             else if (laserHit.collider.tag == "LaserIn")//if target is a LaserIn, activate it
             {
                 LaserIn input = _lastTarget.gameObject.GetComponent <LaserIn>();
                 input.Activate(true);
             }
             else if (_lastTarget.tag == "Portal")
             {
                 Portal portal = _lastTarget.gameObject.GetComponent <Portal>();
                 portal.Activate(true);
                 portal.LaserHit(_initPos, laserHit.point);
             }
             else if (laserHit.collider.tag == "Monster")//if target is a Monster, kill it
             {
                 Monster monster = _lastTarget.gameObject.GetComponent <Monster>();
                 monster.Kill();
             }
         }
         //If laser is from monster
         else
         {
             if (laserHit.collider.tag == "Player")//if target is a Player, kill it
             {
                 Player player = _lastTarget.gameObject.GetComponent <Player>();
                 player.Kill();
             }
         }
     }
 }