void OnTriggerEnter2D(Collider2D collider) { LaserController playerLaser = collider.gameObject.GetComponent <LaserController>(); playerLaser.enemyHit(); health -= playerLaser.GetDamage(); if (health <= 0) { Destroy(gameObject); scoreKeeper.Score(scoreVal); AudioSource.PlayClipAtPoint(enemyDeathSound, transform.position); } }