// Use this for initialization void Start() { anim = GetComponent<Animator>(); anim.SetBool ("open", false); one = GameObject.Find ("Sphere").GetComponentInChildren<Laser> (); two = GameObject.Find ("Sphere 1").GetComponentInChildren<Laser2> (); }
// Use this for initialization void Start() { playArea = GetComponent <RectTransform> (); rigid2D = GetComponent <Rigidbody2D> (); respawnCoin1 = GetComponent <RespawnCoin1> (); laser1 = GetComponent <Laser1> (); laser2 = GetComponent <Laser2> (); width = playArea.rect.width; height = playArea.rect.height; maxX = width / 2; maxY = height / 2; xPos = playArea.rect.x; yPos = playArea.rect.y; }
public static void setLaser2Bounds() { Laser2.respawnLaser(maxX, maxY, xPos, yPos); }