//=========== READING ============ #region Reading /**<summary>Reads the tile header.</summary>*/ public void Read(BinaryReader reader) { this.Row = reader.ReadInt16(); this.Column = reader.ReadInt16(); this.BaseHeight = reader.ReadInt16(); this.Clearance = reader.ReadByte(); this.Unknown1 = reader.ReadByte(); this.Flags = (LargeSceneryTileFlags)reader.ReadByte(); }
//=========== READING ============ #region Reading /**<summary>Reads the tile header.</summary>*/ public void Read(BinaryReader reader) { Row = reader.ReadInt16(); Column = reader.ReadInt16(); BaseHeight = reader.ReadInt16(); Clearance = reader.ReadByte(); Unknown1 = reader.ReadByte(); Flags = (LargeSceneryTileFlags)reader.ReadByte(); }