/// <summary> /// Sets the preferred <see cref="SystemLanguage"/> used by the Bose AR SDK. If different from the /// current preferred language <seealso cref="LanguagePreferenceChanged"/> will be invoked. /// </summary> /// <param name="preferredLanguage"></param> public static void SetPreferredSystemLanguage(SystemLanguage preferredLanguage) { var currentLanguage = GetPreferredSystemLanguage(); if (currentLanguage != preferredLanguage) { PlayerPrefs.SetInt(WearableConstants.PREF_PREFERRED_SYSTEM_LANGUAGE, (int)preferredLanguage); if (LanguagePreferenceChanged != null) { LanguagePreferenceChanged.Invoke(); } } }
/// <summary> /// Clears the preferred system language /// </summary> public static void ClearSystemLanguagePreference() { var currentLanguage = GetPreferredSystemLanguage(); if (PlayerPrefs.HasKey(WearableConstants.PREF_PREFERRED_SYSTEM_LANGUAGE)) { PlayerPrefs.DeleteKey(WearableConstants.PREF_PREFERRED_SYSTEM_LANGUAGE); } // If our new preferred language is different from our last, invoke the proper event. var newCurrentLanguage = GetPreferredSystemLanguage(); if (currentLanguage != newCurrentLanguage && LanguagePreferenceChanged != null) { LanguagePreferenceChanged.Invoke(); } }