public async Task <ApiResponse> Handle(AddLanguageCommand request, CancellationToken cancellationToken) { ApiResponse response = new ApiResponse(); try { LanguageDetail obj = new LanguageDetail(); _mapper.Map(request, obj); obj.CreatedById = request.CreatedById; obj.CreatedDate = request.CreatedDate; obj.IsDeleted = false; obj.LanguageName = request.LanguageName; await _dbContext.LanguageDetail.AddAsync(obj); await _dbContext.SaveChangesAsync(); response.StatusCode = StaticResource.successStatusCode; response.Message = "Success"; } catch (Exception ex) { response.StatusCode = StaticResource.failStatusCode; response.Message = ex.Message; } return(response); }
public async Task WriteWhatIsNewFile(LanguageType langType) { const string versionSearchUrl = "https://api.assistantapps.com/Version/Search"; BaseExternalApiRepository apiRepo = new BaseExternalApiRepository(); LanguageDetail language = LanguageHelper.GetLanguageDetail(langType); string path = $"{AppFile.DataWhatIsNewFolder}/{language.LanguageAppFolder}.json"; VersionSearchViewModel searchVm = new VersionSearchViewModel { AppGuid = Guid.Parse("dfe0dbc7-8df4-47fb-a5a5-49af1937c4e2"), LanguageCode = language.LanguageAppFolder, Page = 1, Platforms = new List <PlatformType> { PlatformType.Android, PlatformType.iOS }, }; ResultWithValue <string> whatIsNewResult = await apiRepo.Post(versionSearchUrl, JsonConvert.SerializeObject(searchVm)); if (whatIsNewResult.HasFailed) { return; } try { ResultWithPagination <VersionViewModel> versionItem = JsonConvert.DeserializeObject <ResultWithPagination <VersionViewModel> >(whatIsNewResult.Value); Console.WriteLine($"Writing WhatIsNew Data to {AppFile.DataWhatIsNewFolder} in {language.LanguageGameFolder}"); _appDataSysRepo.WriteBackToJsonFile(versionItem.Value, path); } catch { Console.WriteLine($"FAILED writing WhatIsNew Data to {AppFile.DataWhatIsNewFolder} in {language.LanguageGameFolder}"); } }
private static async Task <List <string> > LangUpToDateAudit(bool persist = false) { const string translationExportUrl = "https://api.assistantapps.com/TranslationExport/{0}/{1}"; const string appGuid = "dfe0dbc7-8df4-47fb-a5a5-49af1937c4e2"; List <string> consoleOutput = new List <string>(); BaseExternalApiRepository apiRepo = new BaseExternalApiRepository(); ResultWithValue <List <LanguageViewModel> > langResult = await apiRepo.Get <List <LanguageViewModel> >("https://api.assistantapps.com/Language"); if (langResult.HasFailed) { consoleOutput.Add("Could not get Server Languages"); return(consoleOutput); } FileSystemRepository appLangRepo = new FileSystemRepository(AppLangDirectory); foreach (LanguageType langType in AvailableLangs) { LanguageDetail language = LanguageHelper.GetLanguageDetail(langType); string languageFile = $"language.{language.LanguageAppFolder}.json"; Dictionary <string, dynamic> langJson = appLangRepo.LoadJsonDict <dynamic>(languageFile); langJson.TryGetValue("hashCode", out dynamic localHashCode); LanguageViewModel langViewModel = langResult.Value.FirstOrDefault(l => l.LanguageCode.Equals(language.LanguageAppFolder)); if (langViewModel == null) { continue; } ResultWithValue <Dictionary <string, string> > languageContent = await apiRepo.Get <Dictionary <string, string> >(translationExportUrl.Replace("{0}", appGuid).Replace("{1}", langViewModel.Guid.ToString())); if (languageContent.HasFailed) { continue; } languageContent.Value.TryGetValue("hashCode", out string serverHashCode); bool hashCodeMatches = serverHashCode != null && localHashCode != null && localHashCode.Equals(serverHashCode); if (hashCodeMatches) { continue; } if (persist) { appLangRepo.WriteBackToJsonFile(languageContent.Value, languageFile); } consoleOutput.Add($"{languageFile} Language Hashcode Audit has failed"); } return(consoleOutput); }
public LanguageDetailInput Add(LanguageDetailInput input) { LanguageDetail entity = mapper.Map <LanguageDetail>(input); entity.CreatedBy = GetCurrentUserLogin(); entity.CreatedDate = DateTime.Now; entity.ModifiedDate = DateTime.Now; entity.ModifiedBy = GetCurrentUserLogin(); languageDetailRepository.Add(entity); return(mapper.Map <LanguageDetailInput>(entity)); }
public bool Delete(EntityId <int> idModel) { LanguageDetail entity = GetById(idModel); if (entity == null) { return(false); } entity.DeletedDate = DateTime.Now; entity.DeletedBy = GetCurrentUserLogin(); languageDetailRepository.Update(entity); return(true); }
public bool Update(LanguageDetailInput input) { LanguageDetail entity = GetById(input); if (entity == null) { return(false); } mapper.Map(input, entity); entity.ModifiedDate = DateTime.Now; entity.ModifiedBy = GetCurrentUserLogin(); languageDetailRepository.Update(entity); return(true); }
public void GenerateAppFiles(LanguageDetail language, Dictionary <string, InventoryDescription> itemNames, Dictionary <string, List <ILocalised> > lookup) { WriteAppFile(AppFile.Customisation, _outputFileSysRepo.LoadListJsonFile <CustomisationLocalised>(OutputFile.Customization), language, itemNames); WriteAppFile(AppFile.Ammo, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Ammo), lookup, language, itemNames); WriteAppFile(AppFile.Blocks, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Blocks), lookup, language, itemNames); WriteAppFile(AppFile.Bucket, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Bucket), lookup, language, itemNames); WriteAppFile(AppFile.Building, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Building), lookup, language, itemNames); WriteAppFile(AppFile.CharObject, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.CharObject), lookup, language, itemNames); WriteAppFile(AppFile.Component, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Component), lookup, language, itemNames); WriteAppFile(AppFile.Construction, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Construction), lookup, language, itemNames); WriteAppFile(AppFile.Consumable, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Consumable), lookup, language, itemNames); WriteAppFile(AppFile.ConsumableShared, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.ConsumableShared), lookup, language, itemNames); WriteAppFile(AppFile.Containers, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Containers), lookup, language, itemNames); WriteAppFile(AppFile.Craftbot, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Craftbot), lookup, language, itemNames); WriteAppFile(AppFile.Decor, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Decor), lookup, language, itemNames); WriteAppFile(AppFile.Fitting, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Fitting), lookup, language, itemNames); WriteAppFile(AppFile.Fuel, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Fuel), lookup, language, itemNames); WriteAppFile(AppFile.Harvest, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Harvest), lookup, language, itemNames); WriteAppFile(AppFile.Industrial, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Industrial), lookup, language, itemNames); WriteAppFile(AppFile.Interactive, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Interactive), lookup, language, itemNames); WriteAppFile(AppFile.InteractiveShared, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.InteractiveShared), lookup, language, itemNames); WriteAppFile(AppFile.InteractiveUpgradable, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.InteractiveUpgradable), lookup, language, itemNames); WriteAppFile(AppFile.InteractiveContainer, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.InteractiveContainer), lookup, language, itemNames); WriteAppFile(AppFile.Light, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Light), lookup, language, itemNames); WriteAppFile(AppFile.ManMade, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.ManMade), lookup, language, itemNames); WriteAppFile(AppFile.Outfit, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Outfit), lookup, language, itemNames); WriteAppFile(AppFile.PackingCrate, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.PackingCrate), lookup, language, itemNames); WriteAppFile(AppFile.Plant, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Plant), lookup, language, itemNames); WriteAppFile(AppFile.Power, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Power), lookup, language, itemNames); WriteAppFile(AppFile.Resources, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Resources), lookup, language, itemNames); WriteAppFile(AppFile.Robot, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Robot), lookup, language, itemNames); WriteAppFile(AppFile.Scrap, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Scrap), lookup, language, itemNames); WriteAppFile(AppFile.Spaceship, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Spaceship), lookup, language, itemNames); WriteAppFile(AppFile.Survival, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Survival), lookup, language, itemNames); WriteAppFile(AppFile.Tool, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Tool), lookup, language, itemNames); WriteAppFile(AppFile.Vehicle, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Vehicle), lookup, language, itemNames); WriteAppFile(AppFile.Warehouse, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Warehouse), lookup, language, itemNames); WriteAppFile(AppFile.Other, _outputFileSysRepo.LoadListJsonFile <GameItemLocalised>(OutputFile.Other), lookup, language, itemNames); WriteAppFile(AppFile.CookBotRecipes, _outputFileSysRepo.LoadListJsonFile <RecipeLocalised>(OutputFile.CookBotRecipes), lookup, language, itemNames); WriteAppFile(AppFile.CraftBotRecipes, _outputFileSysRepo.LoadListJsonFile <RecipeLocalised>(OutputFile.CraftBotRecipes), lookup, language, itemNames); WriteAppFile(AppFile.DispenserRecipes, _outputFileSysRepo.LoadListJsonFile <RecipeLocalised>(OutputFile.DispenserRecipes), lookup, language, itemNames); WriteAppFile(AppFile.DressBotRecipes, _outputFileSysRepo.LoadListJsonFile <RecipeLocalised>(OutputFile.DressBotRecipes), lookup, language, itemNames); WriteAppFile(AppFile.HideOutRecipes, _outputFileSysRepo.LoadListJsonFile <RecipeLocalised>(OutputFile.HideOutRecipes), lookup, language, itemNames); WriteAppFile(AppFile.RefineryRecipes, _outputFileSysRepo.LoadListJsonFile <RecipeLocalised>(OutputFile.RefineryRecipes), lookup, language, itemNames); WriteAppFile(AppFile.WorkbenchRecipes, _outputFileSysRepo.LoadListJsonFile <RecipeLocalised>(OutputFile.WorkbenchRecipes), lookup, language, itemNames); }
public void UpdateLanguage(string code, string key, string value) { ListResult <LanguageDetailDto> langsInCache = GetLanguageInCache(); LanguageDetail langDetail = languageDetailRepository.GetFirstByCondition(x => x.LanguageCode == code && x.LanguageKey == key); if (langDetail != null) { langDetail.LanguageValue = value; langDetail.UpdateToken = Guid.NewGuid(); langDetail.ModifiedDate = DateTime.Now; langDetail.ModifiedBy = GetCurrentUserLogin(); languageDetailRepository.Update(langDetail); unitOfWork.SaveChanges(); LanguageDetailDto langDetailDto = mapper.Map <LanguageDetailDto>(langDetail); AddLanguageToCache(langDetailDto); } }
public string GetlangByKey(string key) { // fix key if (!key.StartsWith("LBL_")) { key = "LBL_" + key.ToUpper(); } else { key = key.ToUpper(); } string langCode = CultureInfo.CurrentCulture.Name; string langValue = "[" + key + "]"; ListResult <LanguageDetailDto> langsInCache = GetLanguageInCache(); LanguageDetailDto langDetailDto = langsInCache.GetFirstByCondition(x => x.LanguageCode == langCode && x.LanguageKey == key); if (langDetailDto == null) { string[] allLangCodes = languageRepository.GetAll().Select(x => x.LangCode).ToArray(); foreach (string code in allLangCodes) { LanguageDetail langDetail = new LanguageDetail() { LanguageCode = code, LanguageKey = key, LanguageValue = langValue, CreatedBy = GetCurrentUserLogin(), CreatedDate = DateTime.Now, ModifiedDate = DateTime.Now }; langDetail = languageDetailRepository.Add(langDetail); if (code.Equals(langCode)) { langDetailDto = mapper.Map <LanguageDetailDto>(langDetail); } } unitOfWork.SaveChanges(); AddLanguageToCache(langDetailDto); } return(langDetailDto.LanguageValue); }
public async Task <ApiResponse> Handle(EditLanguageCommand request, CancellationToken cancellationToken) { ApiResponse response = new ApiResponse(); try { LanguageDetail obj = await _dbContext.LanguageDetail.FirstOrDefaultAsync(x => x.LanguageId == request.LanguageId); obj.ModifiedById = request.ModifiedById; obj.ModifiedDate = request.ModifiedDate; _mapper.Map(request, obj); await _dbContext.SaveChangesAsync(); response.StatusCode = StaticResource.successStatusCode; response.Message = "Success"; } catch (Exception ex) { response.StatusCode = StaticResource.failStatusCode; response.Message = ex.Message; } return(response); }
private static void AddItemToLanguagePacks() { Console.WriteLine("New Key"); string newKey = Console.ReadLine(); Console.WriteLine("New Value"); string newValue = Console.ReadLine(); if (string.IsNullOrEmpty(newKey)) { return; } FileSystemRepository appLangRepo = new FileSystemRepository(AppLangDirectory); List <string> completedFolders = new List <string>(); foreach (LanguageType langType in AvailableLangs) { LanguageDetail language = LanguageHelper.GetLanguageDetail(langType); if (completedFolders.Contains(language.LanguageAppFolder)) { continue; } string languageFile = $"language.{language.LanguageAppFolder}.json"; Dictionary <string, dynamic> langJson = appLangRepo.LoadJsonDict <dynamic>(languageFile); if (langJson.ContainsKey(newKey)) { continue; } langJson.Add(newKey, newValue); appLangRepo.WriteBackToJsonFile(langJson, languageFile); completedFolders.Add(language.LanguageAppFolder); } }
private void WriteAppFile(string outputFileName, IEnumerable <GameItemLocalised> localisedData, Dictionary <string, List <ILocalised> > lookup, LanguageDetail language, Dictionary <string, InventoryDescription> itemNames) { List <AppGameItemLang> appBlock = new List <AppGameItemLang>(); List <AppGameItemBase> appBlockBaseItems = new List <AppGameItemBase>(); foreach (GameItemLocalised blockLocalised in localisedData) { if (GuidExclusion.All.Any(a => a.Equals(blockLocalised.ItemId))) { continue; } GameItemLocalised relocalised = (language.LanguageType == LanguageType.English) ? blockLocalised : blockLocalised.ReLocalise(itemNames); GameItemFeatures defaultFeatures = new GameItemFeatures { Uuid = blockLocalised.ItemId, Features = null }; GameItemFeatures gameItemFeatures = FeaturesList.Features.FirstOrDefault(u => u.Uuid.Equals(blockLocalised.ItemId, StringComparison.InvariantCultureIgnoreCase)) ?? defaultFeatures; Upgrade gameItemUpgrades = UpgradeList.Upgrades.FirstOrDefault(u => u.Uuid.Equals(blockLocalised.ItemId, StringComparison.InvariantCultureIgnoreCase)); if (gameItemUpgrades != null && lookup.ContainsKey(gameItemUpgrades.TargetUuid)) { List <ILocalised> list = lookup[gameItemUpgrades.TargetUuid]; if (list != null && list.Count > 0) { if (list[0] is GameItemLocalised) { gameItemUpgrades.TargetId = list[0].AppId; } else { gameItemUpgrades = null; } } } AppGameItem full = AppFileBlockMapper.ToAppFile(relocalised, gameItemFeatures.Features, gameItemUpgrades); appBlock.Add(full.ToLang()); string image = GetItemImage(full.AppId); appBlockBaseItems.Add(full.ToBase(image)); } _appFileSysRepo.WriteBackToJsonFile(appBlockBaseItems, outputFileName); _appFileSysRepo.WriteBackToJsonFile(appBlock, GetJsonLang(language.LanguageAppFolder, outputFileName)); }
private void WriteAppFile(string outputFileName, IEnumerable <CustomisationLocalised> localisedData, LanguageDetail language, Dictionary <string, InventoryDescription> itemNames) { List <AppGameItemLang> appBlock = new List <AppGameItemLang>(); List <AppGameItemBase> appBlockBaseItems = new List <AppGameItemBase>(); foreach (CustomisationLocalised blockLocalised in localisedData) { foreach (CustomisationItemLocalised blockLoc in blockLocalised.Items) { if (GuidExclusion.All.Any(a => a.Equals(blockLoc.ItemId.Replace("_male", string.Empty).Replace("_female", string.Empty)))) { continue; } CustomisationItemLocalised relocalised = (language.LanguageType == LanguageType.English) ? blockLoc : blockLoc.ReLocaliseItem(itemNames); AppGameItem full = AppFileBlockMapper.ToAppFile(relocalised, blockLocalised.Category); if (!_appImagesRepo.FileExists("items", full.AppId)) { continue; } appBlock.Add(full.ToLang()); string image = GetItemImage(full.AppId); appBlockBaseItems.Add(full.ToBase(image)); } } _appFileSysRepo.WriteBackToJsonFile(appBlockBaseItems, outputFileName); _appFileSysRepo.WriteBackToJsonFile(appBlock, GetJsonLang(language.LanguageAppFolder, outputFileName)); }
private void WriteAppFile(string outputFileName, IEnumerable <RecipeLocalised> localisedData, Dictionary <string, List <ILocalised> > lookup, LanguageDetail language, Dictionary <string, InventoryDescription> itemNames) { List <AppRecipeLang> appRecipe = new List <AppRecipeLang>(); List <AppRecipeBase> appRecipeBaseItems = new List <AppRecipeBase>(); foreach (RecipeLocalised recipeLocalised in localisedData) { if (GuidExclusion.All.Any(a => a.Equals(recipeLocalised.ItemId))) { continue; } RecipeLocalised relocalised = (language.LanguageType == LanguageType.English) ? recipeLocalised : recipeLocalised.ReLocalise(itemNames); AppRecipe full = AppFileReciperMapper.ToAppFile(relocalised, lookup); appRecipe.Add(full.ToLang()); string image = GetItemImage(full.AppId); appRecipeBaseItems.Add(full.ToBase(image)); } _appFileSysRepo.WriteBackToJsonFile(appRecipeBaseItems, outputFileName); _appFileSysRepo.WriteBackToJsonFile(appRecipe, GetJsonLang(language.LanguageAppFolder, outputFileName)); }
private static async Task <int> Main(string[] args) { FileSystemRepository shapeSetsFileSysRepo = new FileSystemRepository(ShapeSetsDirectory); FileSystemRepository legacyShapeSetsFileSysRepo = new FileSystemRepository(LegacyShapeSetsDirectory); FileSystemRepository survivalCraftingFileSysRepo = new FileSystemRepository(SurvivalCraftingDirectory); FileSystemRepository characterFileSysRepo = new FileSystemRepository(CharacterDirectory); FileSystemRepository legacyLanguageFileSysRepo = new FileSystemRepository(LegacyLanguageDirectory); FileSystemRepository survivalLanguageFileSysRepo = new FileSystemRepository(SurvivalLanguageDirectory); FileSystemRepository attackFileSysRepo = new FileSystemRepository(AttackDataDirectory); FileSystemRepository outputFileSysRepo = new FileSystemRepository(OutputDirectory); FileSystemRepository inputFileSysRepo = new FileSystemRepository(InputDirectory); FileSystemRepository appFilesSysRepo = new FileSystemRepository(AppJsonFilesDirectory); FileSystemRepository appImagesRepo = new FileSystemRepository(AppImagesDirectory); FileSystemRepository appDataSysRepo = new FileSystemRepository(AppDataDirectory); FileSystemRepository appLangSysRepo = new FileSystemRepository(AppLangDirectory); LanguageDetail language = new LanguageDetail(LanguageType.English, "English", "en"); Console.WriteLine("Hit Enter"); Console.ReadLine(); int langCount = 0; Console.WriteLine("Please select an option"); foreach (LanguageType langType in AvailableLangs) { if (langType == LanguageType.NotSpecified) { continue; } langCount++; Console.WriteLine($"{langCount}. Localise Files to {langType}"); } Console.WriteLine($"{AvailableLangs.Length}. Generate All Files for All Languages"); string langInput = Console.ReadLine(); if (!int.TryParse(langInput, out int langNumberInput)) { return(0); } if (langNumberInput < 0 || langNumberInput > AvailableLangs.Length) { return(0); } if (langNumberInput != 0 && langNumberInput < AvailableLangs.Length) { LanguageType selectedLangType = AvailableLangs[langNumberInput]; language = LanguageHelper.GetLanguageDetail(selectedLangType); } FileHandlers.GameFilesReader gameFilesReader = new FileHandlers.GameFilesReader(outputFileSysRepo, shapeSetsFileSysRepo, legacyShapeSetsFileSysRepo, survivalCraftingFileSysRepo, characterFileSysRepo, legacyLanguageFileSysRepo, survivalLanguageFileSysRepo); if (langNumberInput != 0 && langNumberInput == AvailableLangs.Length) { List <string> completedFolders = new List <string>(); foreach (LanguageType langType in AvailableLangs) { language = LanguageHelper.GetLanguageDetail(langType); if (completedFolders.Contains(language.LanguageAppFolder)) { continue; } GenerateAppFiles(gameFilesReader, outputFileSysRepo, appFilesSysRepo, appImagesRepo, language); completedFolders.Add(language.LanguageAppFolder); } return(0); } while (true) { Console.WriteLine("Please select an option:"); Console.WriteLine("0. Exit"); Console.WriteLine("1. Generate Intermediate Files"); Console.WriteLine($"2. Create App Files in {language.LanguageGameFolder}"); Console.WriteLine("3. Cut images from sprite map"); Console.WriteLine("4. Generate App Data files"); Console.WriteLine("5. Write server data to app files"); Console.WriteLine("6. Add item to Language Pack"); string input = Console.ReadLine(); if (!int.TryParse(input, out int numberInput)) { return(0); } DataFileHandler dataFileHandler = new DataFileHandler(inputFileSysRepo, appDataSysRepo, attackFileSysRepo, appLangSysRepo); switch (numberInput) { case 1: gameFilesReader.GenerateIntermediate(); break; case 2: GenerateAppFiles(gameFilesReader, outputFileSysRepo, appFilesSysRepo, appImagesRepo, language); break; case 3: Dictionary <string, List <ILocalised> > keyValueOfGameItems = gameFilesReader.GetKeyValueOfAllItems(includeOtherItems: true); ImageCutter imageCutter = new ImageCutter(DataGuiDirectory, SurvivalGuiDirectory, OutputDirectory); imageCutter.CutOutImages(keyValueOfGameItems); break; case 4: List <GameItemLocalised> gameItemsList = gameFilesReader.GetAllLocalisedGameItems(includeOtherItems: true); dataFileHandler.GenerateDataFiles(gameItemsList); break; case 5: await WriteServerDataToAppFiles(dataFileHandler); break; case 6: AddItemToLanguagePacks(); break; default: return(0); } Console.WriteLine("- - - - - - - - - - - -"); } }
public LanguageDetailInput GetInputById(EntityId <int> idModel) { LanguageDetail entity = GetById(idModel); return(mapper.Map <LanguageDetailInput>(entity)); }
private static void GenerateAppFiles(FileHandlers.GameFilesReader gameFilesReader, FileSystemRepository outputFileSysRepo, FileSystemRepository appFilesSysRepo, FileSystemRepository appImagesRepo, LanguageDetail language) { Dictionary <string, List <ILocalised> > lookup = gameFilesReader.GetKeyValueOfGameItems(includeOtherItems: true); AppFilesHandler appFilesHandler = new AppFilesHandler(outputFileSysRepo, appFilesSysRepo, appImagesRepo); Dictionary <string, InventoryDescription> itemNames = gameFilesReader.LoadItemNames(language.LanguageGameFolder); appFilesHandler.GenerateAppFiles(language, itemNames, lookup); }