/// <summary>Registers the item into it's registry</summary> public override IdentifiableItem Register() { Build(); foreach (Identifiable.Id id in Prefabs.Keys) { IdentifiableRegistry.CategorizeId(id); if (GameContext.Instance.MessageDirector.Get("actor", "l." + id.ToString().ToLower()) == null) { LanguageController.AddActorTranslation("l." + id.ToString().ToLower(), DefTranslation[id]); } LookupRegistry.RegisterIdentifiablePrefab(Prefabs[id]); VacEntry = VacItemDefinition.CreateVacItemDefinition(id, Color, Icon ? Icon : SRObjects.MissingIcon); LookupRegistry.RegisterVacEntry(VacEntry); VacEntries.Add(id, VacEntry); if (IsVacuumableOverride || Size == Vacuumable.Size.NORMAL) { AmmoRegistry.RegisterPlayerAmmo(PlayerState.AmmoMode.DEFAULT, id); } if (IsRefineryResource) { AmmoRegistry.RegisterRefineryResource(id); } AmmoRegistry.RegisterSiloAmmo(ValidSiloAmmo, id); } VacEntry = null; return(this); }