private void BuildQuest() { definitionDetails = setupPage.getDefinitionDetails(); questDetails = detailPage.GetEntityLists(); AssetsBuilder.ClearQuestFolders(definitionDetails); LangBuilder.WriteQuestLangs(definitionDetails); LuaBuilder.WriteDefinitionLua(definitionDetails, questDetails); LuaBuilder.WriteMainQuestLua(definitionDetails, questDetails); Fox2Builder.WriteItemFox2(definitionDetails, questDetails); Fox2Builder.WriteQuestFox2(definitionDetails, questDetails); AssetsBuilder.BuildFPKAssets(definitionDetails, questDetails); AssetsBuilder.BuildFPKDAssets(definitionDetails, questDetails); }
public static IHash CreateHash(string hash_string) => LangBuilder.Reducer(hash_string);