private void GenerateLane(LaneDescriptor descriptor) { switch(descriptor.Type) { case LaneType.Grass: GenerateEmptyLane(); break; case LaneType.Car: var randomDensity = Random.Range(3.0f, 6.0f); var randomSpeed = Random.Range(0.5f, 1.5f); var randomDirection = Random.Range(0.0f, 1.0f) > 0.5f; GenerateCarLane(randomDensity, randomSpeed, randomDirection); break; case LaneType.Train: randomDirection = Random.Range(0.0f, 1.0f) > 0.5f; GenerateRailway(randomDirection); break; } }
private void GenerateLane(LaneDescriptor descriptor) { switch (descriptor.Type) { case LaneType.Grass: GenerateEmptyLane(); break; case LaneType.Car: var randomDensity = Random.Range(3.0f, 6.0f); var randomSpeed = Random.Range(0.5f, 1.5f); var randomDirection = Random.Range(0.0f, 1.0f) > 0.5f; GenerateCarLane(randomDensity, randomSpeed, randomDirection); break; case LaneType.Train: randomDirection = Random.Range(0.0f, 1.0f) > 0.5f; GenerateRailway(randomDirection); break; } }