/// <summary> /// Evalutaes the builder. /// If invalid, lissts the problems. /// If valid, builds a landscape and generates the output (if the layer is present) /// </summary> public async Task Run() { const string nln = "\n"; LandscapeBuilder landscapeBuilder = BuildLandscapeBuilder(); await Output.SetAsync(string.Join(nln, landscapeBuilder.GetFullReport())); if (landscapeBuilder.IsValid()) { await Output.SetAsync(Output.Value + nln + "=== VALID ==="); Landscape landscape = landscapeBuilder.Build(); try { HeightMapImageOutputter outputter = (HeightMapImageOutputter)landscape.GetOutputter <byte[]>("img"); await Output.SetAsync(Output.Value + nln + "Generating the landscape."); byte[] bytes = outputter.GetObject(new Coordinate()); await Output.SetAsync(Output.Value + nln + "Generating the image."); await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, async() => { LatestBitmap = outputter.BytesToBitmap(bytes); if (LatestBitmap.BitmapPixelFormat != BitmapPixelFormat.Bgra8 || LatestBitmap.BitmapAlphaMode == BitmapAlphaMode.Straight) { LatestBitmap = SoftwareBitmap.Convert(LatestBitmap, BitmapPixelFormat.Bgra8, BitmapAlphaMode.Premultiplied); } SoftwareBitmapSource source = new SoftwareBitmapSource(); await source.SetBitmapAsync(LatestBitmap); SoftwareBitmapSource.SetFromUIThread(source); }).AsTask(); await Output.SetAsync(Output.Value + nln + "Preview is ready,"); } catch (Exception err) { await Output.SetAsync(Output.Value + nln + "Failed to retrieve the Bitmap Outputter." + nln + "To enable the preview add a HeightMapImageOutputterBuilder with id of \"img\"" + nln + err.Message); } } else { await Output.SetAsync(Output.Value + nln + "=== INVALID ==="); } }
private static readonly int SIZE = 9; //128; //512; private static void Main() { /*Vec3 v1 = new Vec3(1); * Console.WriteLine("v1 is: " + v1); * Vec3 v2 = new Vec3(1, 2, 4); * Console.WriteLine("v2 is: " + v2); * Console.WriteLine("Dot(v1, v2): " + Vec3.Dot(v1, v2)); * Console.WriteLine("Cross(v1, v2): " + Vec3.Cross(v1, v2)); * Console.WriteLine("Cross(v2, v1): " + Vec3.Cross(v2, v1)); * Console.WriteLine("v1 + v2: " + ( v1 + v2 ));1 * Console.WriteLine("v2 + v1: " + ( v2 + v1 )); * Console.WriteLine("v1 - v2: " + ( v1 - v2 )); * Console.WriteLine("v2 - v1: " + ( v2 - v1 )); * Console.WriteLine("v1 * v2: " + ( v1 * v2 )); * Console.WriteLine("v1 * 5: " + ( v1 * 5 )); * Console.WriteLine("v1 / 5: " + ( v1 / 5 )); * Console.WriteLine("v1 is: " + v1); * Console.WriteLine("v2 is: " + v2); * * Console.WriteLine("90 degrees: " + Angle.RightAngle.Vec2); * * Console.WriteLine("180 degrees: " + Angle.StraightAngle.AngleRaw); * Console.WriteLine("180 degrees: " + Angle.StraightAngle.GetAngle(AngleFormat.Unit)); * Console.WriteLine("180 degrees: " + Angle.StraightAngle.GetAngle(AngleFormat.Degrees)); * Console.WriteLine("180 degrees: " + Angle.StraightAngle.GetAngle(AngleFormat.Radians)); * Console.WriteLine("180 degrees: " + Angle.StraightAngle.Vec2); * * Console.WriteLine("Cross(v1, X): " + Vec3.Cross(v1, new Vec3(1, 0, 0))); * Console.WriteLine("Cross(v1, Y): " + Vec3.Cross(v1, new Vec3(0, 1, 0))); * Console.WriteLine("Cross(v1, Z): " + Vec3.Cross(v1, new Vec3(0, 0, 1))); * Console.WriteLine("v1.CrossX: " + v1.CrossX); * Console.WriteLine("v1.CrossY: " + v1.CrossY); * Console.WriteLine("v1.CrossZ: " + v1.CrossZ); * * Sector<float> sectorFloat = new Sector<float>(new Coordinate(0, 0), 1, 1); * sectorFloat[0, 0] = 0; * sectorFloat[1, 0] = 50; * * Console.WriteLine("should be 12.5: " + sectorFloat.ValueAt(0.5f, 0.5f)); */ Stopwatch sw = new Stopwatch(); Console.WriteLine("Stopwatch Started"); Console.WriteLine("Building..."); sw.Start(); LandscapeBuilder landscapeBuilder = new LandscapeBuilder(); landscapeBuilder["random"] = new RandomBuilder() { Seed = 6 }; landscapeBuilder["vec2"] = new Vec2FieldBuilder() { SourceID = "random", Magnitude = Constants.SQRT_2_OVER_2_FLOAT }; landscapeBuilder["mem1"] = new MemoryBuilder <Vec2>() { SourceID = "vec2" }; landscapeBuilder["perlin"] = new ParlinGroupBuiler() { Vec2FieldID = "mem1", UpperTargetScale = SCALE, MaxPerlinScale = SCALE / 4, DeltaFactor = 0.625f, ScaleStep = 1.5f, RetFactor = 1f, BottomUp = false, OffsetGlobal = new Coordinate(64, 64), LowerTargetScale = 2 }; //landscapeBuilder["mem2"] = new MemoryBuilder<float>() { SourceID = "perlin" }; //0.5325f landscapeBuilder["mem2"] = new MemoryBuilder <float>() { SourceID = "perlin" }; landscapeBuilder["HE"] = new HydraulicErosionBuilder() { SourceID = "mem2", LayeringPower = 7, CoverageFactor = 1 / 4f, BrushRadius = 4, StepLength = 2f, Gravity = 4, OutputFactor = 0.2f, Friction = 0.5f, SedimentCapacityFactor = 1.125f, MinModification = 0.01f, ErodeSpeed = 0.5f, DepositSpeed = 0.125f, SedimentFactor = 2, }; landscapeBuilder["HEmem"] = new MemoryStrictSectoringBuilder <float>() { SourceID = "HE", SectorSize = 32 }; landscapeBuilder["HEmblur"] = new BlurBuilder { SourceID = "HEmem" }; landscapeBuilder["finalInterpol"] = new InterpolatorBuilder { SourceID = "HEmblur", Scale = 2 }; landscapeBuilder["finalblur"] = new BlurBuilder { SourceID = "finalInterpol" }; landscapeBuilder["fianlMem"] = new MemoryBuilder <float>() { SourceID = "HEmblur" }; landscapeBuilder["HEinv"] = new FloatAdderBuilder() { Sources = new string[] { "fianlMem" }, RetFactor = -1 }; landscapeBuilder["HEdiff"] = new FloatAdderBuilder() { Sources = new string[] { "HEinv", "mem2" }, RetFactor = 2 }; landscapeBuilder["output"] = new HeightMapImageOutputterBuilder() { SourceID = "mem2", Layers = 3, Size = 100, Min = -1, Max = 1 }; //landscapeBuilder["blur1"] = new BlurBuilder() { SourceID = "mem2" }; //landscapeBuilder["brush"] = new BrushTestBuilder(); Landscape landscape = landscapeBuilder.Build(); //string xml = landscapeBuilder.XML; //Console.WriteLine(xml); //landscapeBuilder.XML = xml; //Console.WriteLine(landscapeBuilder.XML); Console.WriteLine("Elapsed={0}", sw.Elapsed); Console.WriteLine("Computing..."); sw.Restart(); Algorithm <float> outputPerlin = landscape.GetAlgorithm <float>("mem2"); Algorithm <float> outputHE = landscape.GetAlgorithm <float>("fianlMem"); Algorithm <float> outputdiff = landscape.GetAlgorithm <float>("HEdiff"); Outputter <Bitmap> bitmapOutputter = landscape.GetOutputter <Bitmap>("output"); RequstSector request = new RequstSector(new Coordinate(0, 0), SIZE, SIZE); //Sector<float> sectordiff = outputdiff.GetSector(request); //Sector<float> sectorHE = outputHE.GetSector(request); //Sector<float> sectorPerlin = outputPerlin.GetSector(request); sw.Stop(); Console.WriteLine("Elapsed={0}", sw.Elapsed); //Console.WriteLine("Press \"Enter\" to save", sw.Elapsed); //Console.ReadKey(); int width = request.Width_units * 3; int height = request.Height_units; Bitmap bmp = bitmapOutputter.GetObject(new Coordinate()); Console.WriteLine("Saving..."); bmp.Save("D:\\output.png", ImageFormat.Png); //Console.WriteLine("min: " + min + " max: " + max + " avg: " + (double) total / (width * height) + " errors: " + errors); Console.WriteLine("Saved"); GC.Collect(); Console.ReadKey(); }