public override void SetUp()
        {
            base.SetUp();

            m_pcm = new PrimCountModule();
            LandManagementModule lmm = new LandManagementModule();

            m_scene = new SceneHelpers().SetupScene();
            SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);

            int xParcelDivider = (int)Constants.RegionSize - 1;

            ILandObject lo = new LandObject(m_userId, false, m_scene);

            lo.LandData.Name = "m_lo";
            lo.SetLandBitmap(
                lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
            m_lo = lmm.AddLandObject(lo);

            ILandObject lo2 = new LandObject(m_userId, false, m_scene);

            lo2.SetLandBitmap(
                lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
            lo2.LandData.Name = "m_lo2";
            m_lo2             = lmm.AddLandObject(lo2);
        }
示例#2
0
        protected ILandObject GetNoLand()
        {
            ILandObject obj = new LandObject(UUID.Zero, false, m_scene);

            obj.LandData.Name = "NO LAND";
            return(obj);
        }
示例#3
0
        private void SetupDefaultParcel()
        {
            ILandObject obj = new LandObject(UUID.Zero, false, m_scene);

            obj.LandData.Name = "Your Parcel";
            m_parcels.Add(obj);
        }
示例#4
0
        public void TestSubdivide()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            UUID userId = TestHelpers.ParseTail(0x1);

            LandManagementModule lmm = new LandManagementModule();
            Scene scene = new SceneHelpers().SetupScene();

            SceneHelpers.SetupSceneModules(scene, lmm);

            ILandObject lo = new LandObject(userId, false, scene);

            lo.LandData.Name = "lo1";
            lo.SetLandBitmap(
                lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
            lo = lmm.AddLandObject(lo);

            lmm.Subdivide(0, 0, LandManagementModule.LandUnit, LandManagementModule.LandUnit, userId);

            {
                ILandObject loAtCoord = lmm.GetLandObject(0, 0);
                Assert.That(loAtCoord.LandData.LocalID, Is.Not.EqualTo(lo.LandData.LocalID));
                Assert.That(loAtCoord.LandData.GlobalID, Is.Not.EqualTo(lo.LandData.GlobalID));
            }

            {
                ILandObject loAtCoord = lmm.GetLandObject(LandManagementModule.LandUnit, LandManagementModule.LandUnit);
                Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
                Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
            }
        }
示例#5
0
        public void TestLoadWithSinglePartialCoveringParcel()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            UUID userId = TestHelpers.ParseTail(0x1);

            SceneHelpers         sh  = new SceneHelpers();
            LandManagementModule lmm = new LandManagementModule();
            Scene scene = sh.SetupScene();

            SceneHelpers.SetupSceneModules(scene, lmm);

            ILandObject originalLo1 = new LandObject(userId, false, scene);

            originalLo1.LandData.Name = "lo1";
            originalLo1.SetLandBitmap(
                originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2));

            sh.SimDataService.StoreLandObject(originalLo1);

            scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID);

            ILandObject loAtCoord1 = lmm.GetLandObject(0, 0);

            Assert.That(loAtCoord1.LandData.Name, Is.EqualTo(originalLo1.LandData.Name));
            Assert.That(loAtCoord1.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID));

            ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));

            Assert.That(loAtCoord2.LandData.LocalID, Is.EqualTo(loAtCoord1.LandData.LocalID));
            Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(loAtCoord1.LandData.GlobalID));
        }
示例#6
0
        public void Clear(bool setupDefaultParcel)
        {
            m_parcels.Clear();

            if (setupDefaultParcel)
            {
                ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
                obj.LandData.Name = "Your Parcel";
                m_parcels.Add(obj);
            }
        }
示例#7
0
    public static void CreateMyAsset()
    {
        LandObject asset = ScriptableObject.CreateInstance <LandObject>();

        AssetDatabase.CreateAsset(asset, "Assets/LandData.asset");
        AssetDatabase.SaveAssets();

        EditorUtility.FocusProjectWindow();

        Selection.activeObject = asset;
    }
示例#8
0
        public void TestAddLandObject()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            UUID userId = TestHelpers.ParseTail(0x1);

            LandManagementModule lmm = new LandManagementModule();
            Scene scene = new SceneHelpers().SetupScene();

            SceneHelpers.SetupSceneModules(scene, lmm);

            ILandObject lo = new LandObject(userId, false, scene);

            lo.LandData.Name = "lo1";
            lo.SetLandBitmap(
                lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
            lo = lmm.AddLandObject(lo);

            // TODO: Should add asserts to check that land object was added properly.

            // At the moment, this test just makes sure that we can't add a land object that overlaps the areas that
            // the first still holds.
            ILandObject lo2 = new LandObject(userId, false, scene);

            lo2.SetLandBitmap(
                lo2.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
            lo2.LandData.Name = "lo2";
            lo2 = lmm.AddLandObject(lo2);

            {
                ILandObject loAtCoord = lmm.GetLandObject(0, 0);
                Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
                Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
            }

            {
                ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
                Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
                Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
            }
        }
示例#9
0
 public void SetUp()
 {
     m_pcm = new PrimCountModule();
     LandManagementModule lmm = new LandManagementModule();
     m_scene = SceneHelpers.SetupScene();            
     SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);             
                 
     int xParcelDivider = (int)Constants.RegionSize - 1;
     
     ILandObject lo = new LandObject(m_userId, false, m_scene);
     lo.LandData.Name = "m_lo";
     lo.SetLandBitmap(
         lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
     m_lo = lmm.AddLandObject(lo);          
     
     ILandObject lo2 = new LandObject(m_userId, false, m_scene);
     lo2.SetLandBitmap(
         lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
     lo2.LandData.Name = "m_lo2";
     m_lo2 = lmm.AddLandObject(lo2);
 } 
        public void TestAddLandObject()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            UUID userId = TestHelpers.ParseTail(0x1);

            LandManagementModule lmm = new LandManagementModule();
            Scene scene = new SceneHelpers().SetupScene();            
            SceneHelpers.SetupSceneModules(scene, lmm);             
            
            ILandObject lo = new LandObject(userId, false, scene);
            lo.LandData.Name = "lo1";
            lo.SetLandBitmap(
                lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
            lo = lmm.AddLandObject(lo);          

            // TODO: Should add asserts to check that land object was added properly.

            // At the moment, this test just makes sure that we can't add a land object that overlaps the areas that
            // the first still holds.
            ILandObject lo2 = new LandObject(userId, false, scene);
            lo2.SetLandBitmap(
                lo2.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
            lo2.LandData.Name = "lo2";
            lo2 = lmm.AddLandObject(lo2);

            {
                ILandObject loAtCoord = lmm.GetLandObject(0, 0);
                Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
                Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));                          
            }

            {
                ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
                Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
                Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
            }
        }
示例#11
0
        public virtual void SetUp()
        {
            lo1 = new LandObject(UUID.Zero, false, null);
            lo2 = new LandObject(UUID.Zero, false, null);
            lo3 = new LandObject(UUID.Zero, false, null);

            bp1 = null; bp2 = null; bp3 = null;

            p1 = null; p2 = null;

            c1 = null;
            h1 = null; h2 = null; h3 = null;

            m_controller     = CreateController();
            m_mockDispatcher = new MockDispatcher(m_controller);
            m_mockDispatcher.Configuration = @"
[General]
start_date = 11/2/1904
seconds_per_stage = 0
rounds_per_game = 10
water_delivery_series = 1

[Players]
manufacturer_start_money = 17000
developer_start_money = 16000
farmer_start_money = 15000

manufacturer_cost_of_living = 0
developer_cost_of_living = 0
farmer_cost_of_living = 0

[Parcels]
rights_price = 350
water_entitlement = 1000

hill_zone_rights_price = 500
hill_zone_water_entitlement = 300

river_zone_rights_price = 1000
river_zone_water_entitlement = 900

[Crops]
alfalfa_cost_per_build_step = 50
chillis_cost_per_build_step = 30
grapes_cost_per_build_step = 80

alfalfa_build_steps = 1;
chillis_build_steps = 1;
grapes_build_steps = 1;

alfalfa_revenue = 100
chillis_revenue = 100
grapes_revenue = 40

alfalfa_maintenance = 0
chillis_maintenance = 0
grapes_maintenance = 0

alfalfa_water = 200
chillis_water = 500
grapes_water = 100

[Condos]
condos_1_cost_per_build_step = 50
condos_2_cost_per_build_step = 90
condos_3_cost_per_build_step = 120

condos_1_build_steps = 2;
condos_2_build_steps = 2;
condos_3_build_steps = 2;

condos_1_revenue = 150
condos_2_revenue = 200
condos_3_revenue = 250

condos_1_revenue_series = 1
condos_2_revenue_series = 1
condos_3_revenue_series = 1

condos_1_maintenance = 5
condos_2_maintenance = 4
condos_3_maintenance = 3

condos_1_water = 10
condos_2_water = 18
condos_3_water = 24

[Factories]
factories_1_cost_per_build_step = 5000
factories_2_cost_per_build_step = 7000
factories_3_cost_per_build_step = 9000

factories_1_build_steps = 1
factories_2_build_steps = 1
factories_3_build_steps = 1

factories_1_revenue = 2000
factories_2_revenue = 3000
factories_3_revenue = 4000

factories_revenue_series = 1

factories_1_maintenance = 500
factories_2_maintenance = 700
factories_3_maintenance = 900

factories_1_water = 1000
factories_2_water = 800
factories_3_water = 600";

            m_controller.Dispatcher = m_mockDispatcher;
            m_controller.Initialise(false);
        }
示例#12
0
        public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
        {
            XmlNode      parent      = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
            ILandChannel landChannel = m_scene.LandChannel;

            if (landChannel == null)
            {
                return(parent);
            }

            List <ILandObject> parcels = landChannel.AllParcels();

            IDwellModule dwellModule = m_scene.RequestModuleInterface <IDwellModule>();

            if (parcels != null)
            {
                //foreach (KeyValuePair<int, Land> curParcel in m_landIndexed)
                foreach (ILandObject parcel_interface in parcels)
                {
                    // Play it safe
                    if (!(parcel_interface is LandObject))
                    {
                        continue;
                    }

                    LandObject land = (LandObject)parcel_interface;

                    LandData parcel = land.LandData;
                    if (m_parent.ExposureLevel.Equals("all") ||
                        (m_parent.ExposureLevel.Equals("minimum") &&
                         (parcel.Flags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory))
                    {
                        //TODO: make better method of marshalling data from LandData to XmlNode
                        XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");

                        // Attributes of the parcel node
                        XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
                        scripts_attr.Value = GetScriptsPermissions(parcel);
                        XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
                        build_attr.Value = GetBuildPermissions(parcel);
                        XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
                        public_attr.Value = GetPublicPermissions(parcel);
                        // Check the category of the Parcel
                        XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
                        category_attr.Value = ((int)parcel.Category).ToString();
                        // Check if the parcel is for sale
                        XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
                        forsale_attr.Value = CheckForSale(parcel);
                        XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
                        sales_attr.Value = parcel.SalePrice.ToString();

                        XmlAttribute directory_attr = nodeFactory.CreateAttribute("showinsearch");
                        directory_attr.Value = GetShowInSearch(parcel);
                        //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
                        //entities_attr.Value = land.primsOverMe.Count.ToString();
                        xmlparcel.Attributes.Append(directory_attr);
                        xmlparcel.Attributes.Append(scripts_attr);
                        xmlparcel.Attributes.Append(build_attr);
                        xmlparcel.Attributes.Append(public_attr);
                        xmlparcel.Attributes.Append(category_attr);
                        xmlparcel.Attributes.Append(forsale_attr);
                        xmlparcel.Attributes.Append(sales_attr);
                        //xmlparcel.Attributes.Append(entities_attr);


                        //name, description, area, and UUID
                        XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
                        name.InnerText = parcel.Name;
                        xmlparcel.AppendChild(name);

                        XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
                        desc.InnerText = parcel.Description;
                        xmlparcel.AppendChild(desc);

                        XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
                        uuid.InnerText = parcel.GlobalID.ToString();
                        xmlparcel.AppendChild(uuid);

                        XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
                        area.InnerText = parcel.Area.ToString();
                        xmlparcel.AppendChild(area);

                        //default location
                        XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
                        Vector3 loc        = parcel.UserLocation;
                        if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default
                        {
                            loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2);
                        }
                        tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
                        xmlparcel.AppendChild(tpLocation);

                        XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
                        uint    x = (uint)loc.X, y = (uint)loc.Y;
                        findPointInParcel(land, ref x, ref y); // find a suitable spot
                        infouuid.InnerText = Util.BuildFakeParcelID(
                            m_scene.RegionInfo.RegionHandle, x, y).ToString();
                        xmlparcel.AppendChild(infouuid);

                        XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
                        if (dwellModule != null)
                        {
                            dwell.InnerText = dwellModule.GetDwell(parcel.GlobalID).ToString();
                        }
                        else
                        {
                            dwell.InnerText = "0";
                        }
                        xmlparcel.AppendChild(dwell);

                        //TODO: figure how to figure out teleport system landData.landingType

                        //land texture snapshot uuid
                        if (parcel.SnapshotID != UUID.Zero)
                        {
                            XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
                            textureuuid.InnerText = parcel.SnapshotID.ToString();
                            xmlparcel.AppendChild(textureuuid);
                        }

                        string groupName = String.Empty;

                        //attached user and group
                        if (parcel.GroupID != UUID.Zero)
                        {
                            XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
                            XmlNode groupuuid  = nodeFactory.CreateNode(XmlNodeType.Element, "groupuuid", "");
                            groupuuid.InnerText = parcel.GroupID.ToString();
                            groupblock.AppendChild(groupuuid);

                            IGroupsModule gm = m_scene.RequestModuleInterface <IGroupsModule>();
                            if (gm != null)
                            {
                                GroupRecord g = gm.GetGroupRecord(parcel.GroupID);
                                if (g != null)
                                {
                                    groupName = g.GroupName;
                                }
                            }

                            XmlNode groupname = nodeFactory.CreateNode(XmlNodeType.Element, "groupname", "");
                            groupname.InnerText = groupName;
                            groupblock.AppendChild(groupname);

                            xmlparcel.AppendChild(groupblock);
                        }

                        XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");

                        UUID userOwnerUUID = parcel.OwnerID;

                        XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
                        useruuid.InnerText = userOwnerUUID.ToString();
                        userblock.AppendChild(useruuid);

                        if (!parcel.IsGroupOwned)
                        {
                            try
                            {
                                XmlNode     username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
                                UserAccount account  = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, userOwnerUUID);
                                if (account != null)
                                {
                                    username.InnerText = account.FirstName + " " + account.LastName;
                                }
                                else
                                {
                                    username.InnerText = "UnKnown";
                                }
                                userblock.AppendChild(username);
                            }
                            catch (Exception)
                            {
                                //m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
                            }
                        }
                        else
                        {
                            XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
                            username.InnerText = groupName;
                            userblock.AppendChild(username);
                        }

                        xmlparcel.AppendChild(userblock);

                        parent.AppendChild(xmlparcel);
                    }
                }
                //snap.AppendChild(parent);
            }

            this.Stale = false;
            return(parent);
        }
示例#13
0
        public void TestLoadOarDeededLand()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            UUID landID = TestHelpers.ParseTail(0x10);

            MockGroupsServicesConnector groupsService = new MockGroupsServicesConnector();

            IConfigSource configSource = new IniConfigSource();
            IConfig       config       = configSource.AddConfig("Groups");

            config.Set("Enabled", true);
            config.Set("Module", "GroupsModule");
            config.Set("DebugEnabled", true);
            SceneHelpers.SetupSceneModules(
                m_scene, configSource, new object[] { new GroupsModule(), groupsService, new LandManagementModule() });

            // Create group in scene for loading
            // FIXME: For now we'll put up with the issue that we'll get a group ID that varies across tests.
            UUID groupID
                = groupsService.CreateGroup(UUID.Zero, "group1", "", true, UUID.Zero, 3, true, true, true, UUID.Zero);

            // Construct OAR
            MemoryStream     oarStream = new MemoryStream();
            TarArchiveWriter tar       = new TarArchiveWriter(oarStream);

            tar.WriteDir(ArchiveConstants.LANDDATA_PATH);
            tar.WriteFile(
                ArchiveConstants.CONTROL_FILE_PATH,
                new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));

            LandObject lo = new LandObject(groupID, true, m_scene);

            lo.SetLandBitmap(lo.BasicFullRegionLandBitmap());
            LandData ld = lo.LandData;

            ld.GlobalID = landID;

            string ldPath = ArchiveConstants.CreateOarLandDataPath(ld);
            Dictionary <string, object> options = new Dictionary <string, object>();

            tar.WriteFile(ldPath, LandDataSerializer.Serialize(ld, options));
            tar.Close();

            oarStream = new MemoryStream(oarStream.ToArray());

            // Load OAR
            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(oarStream);
            }

            ILandObject rLo = m_scene.LandChannel.GetLandObject(16, 16);
            LandData    rLd = rLo.LandData;

            Assert.That(rLd.GlobalID, Is.EqualTo(landID));
            Assert.That(rLd.OwnerID, Is.EqualTo(groupID));
            Assert.That(rLd.GroupID, Is.EqualTo(groupID));
            Assert.That(rLd.IsGroupOwned, Is.EqualTo(true));
        }
        public void TestSubdivide()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            UUID userId = TestHelpers.ParseTail(0x1);

            LandManagementModule lmm = new LandManagementModule();
            Scene scene = new SceneHelpers().SetupScene();            
            SceneHelpers.SetupSceneModules(scene, lmm);             
            
            ILandObject lo = new LandObject(userId, false, scene);
            lo.LandData.Name = "lo1";
            lo.SetLandBitmap(
                lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
            lo = lmm.AddLandObject(lo);          

            lmm.Subdivide(0, 0, LandManagementModule.LandUnit, LandManagementModule.LandUnit, userId);

            {
                ILandObject loAtCoord = lmm.GetLandObject(0, 0);
                Assert.That(loAtCoord.LandData.LocalID, Is.Not.EqualTo(lo.LandData.LocalID));
                Assert.That(loAtCoord.LandData.GlobalID, Is.Not.EqualTo(lo.LandData.GlobalID));                          
            }

            {
                ILandObject loAtCoord = lmm.GetLandObject(LandManagementModule.LandUnit, LandManagementModule.LandUnit);
                Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
                Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
            }
        }
        public void TestLoad()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            UUID userId = TestHelpers.ParseTail(0x1);

            SceneHelpers sh = new SceneHelpers();
            LandManagementModule lmm = new LandManagementModule();
            Scene scene = sh.SetupScene();            
            SceneHelpers.SetupSceneModules(scene, lmm);   

            ILandObject originalLo1 = new LandObject(userId, false, scene);
            originalLo1.LandData.Name = "lo1";
            originalLo1.SetLandBitmap(
                originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2));

            sh.SimDataService.StoreLandObject(originalLo1);

            ILandObject originalLo2 = new LandObject(userId, false, scene);
            originalLo2.LandData.Name = "lo2";
            originalLo2.SetLandBitmap(
                originalLo2.GetSquareLandBitmap(0, (int)Constants.RegionSize / 2, (int)Constants.RegionSize, (int)Constants.RegionSize));

            sh.SimDataService.StoreLandObject(originalLo2);

            scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID);

            {
                ILandObject loAtCoord = lmm.GetLandObject(0, 0);
                Assert.That(loAtCoord.LandData.Name, Is.EqualTo(originalLo1.LandData.Name));
                Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID));                          
            }

            {
                ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
                Assert.That(loAtCoord.LandData.Name, Is.EqualTo(originalLo2.LandData.Name));
                Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo2.LandData.GlobalID));
            }
        }