public void TotalMentalReset() { ResetAttackVariable(threat); ResetAttackVariable(punish); ResetAttackVariable(interrupt); lancer.CancelAttack(); lancer.StopAllCoroutines(); lancer.StopRun(); }
public void QuickThrust() { //lancer.FacePlayer(); if (lancer.attackCooldown <= 0f) { lancer.Attack(); lancer.attackCooldown = 4f / lancer.attackSpeed; } else { lancer.CancelAttack(); } }