public static void OrcBeg(Mobile m, object targeted, double chance) { Mobile t = (Mobile)targeted; Item reward = null; string rewardName = ""; if (chance > .99 && m.Skills.Begging.Base >= 100) { int rand = Utility.Random(2); if (rand == 0) { reward = new GruesomeStandardArtifact(); //Gruesome Standard Artifact! } else if (rand == 1) { reward = new BeggerCoins(50); rewardName = "50 Dull Silver Coins."; } else if (rand == 2) { reward = new FurCape(); } } if (chance >= .95) { int rand = Utility.Random(7); if (rand == 0) { reward = new LambLeg(); } else if (rand == 1) { reward = new Head(); } else if (rand == 2) { reward = new FishSteak(); } else if (rand == 3) { reward = new Pickaxe(); } else if (rand == 5) { reward = new IronIngot(1); } else if (rand == 5) { reward = new BeggerCoins(25); rewardName = "25 Dull Silver Coins."; } } Reward(m, t, reward, rewardName); }
public static void SavageBeg(Mobile m, object targeted, double chance) { Mobile t = (Mobile)targeted; Item reward = null; string rewardName = ""; if (chance > .99 && m.Skills.Begging.Base >= 100) { int rand = Utility.Random(9); if (rand == 0) { reward = new TribalBedroll(); rewardName = "a Tribal Bedroll"; } else if (rand == 2) { reward = new BeggerCoins(50); //Special Coins! rewardName = "50 dull silver coins."; } else if (rand == 4) { reward = new FurCape(); //fur Cape! rewardName = "a Fur Cape"; } else if (rand == 6) { reward = new HornedTribalMask(); rewardName = "a horned tribal mask"; } } if (chance > .95 && m.Skills.Begging.Base >= 90 && reward == null) { int rand = Utility.Random(9); if (rand == 0) { reward = new LambLeg(); rewardName = "a leg of lamb"; } else if (rand == 1) { reward = new OrcishKinMask(); rewardName = "an orc mask"; } else if (rand == 3) { reward = new TribalBerry(2); rewardName = "tribal berries"; } else if (rand == 4) { reward = new TribalMask(); rewardName = "a tribal mask"; } else if (rand == 6) { reward = new BeggerCoins(25); rewardName = "25 dull silver coins."; } else if (rand == 7) { reward = new Beads(); rewardName = "beads"; } } if (reward == null) { JunkBeg(m, t, chance); } else { Reward(m, t, reward, rewardName); } }