void DropFoodInLair(Soldier soldier, Lair lair) { if (soldier.behaviour == m_soldierBehaviour) { var foodObject = Instantiate(foodDropPrefab, carriedFood.transform.position, Quaternion.identity) as GameObject; foodObject.GetComponent <FoodDropEffect>().SetEffect(carriedFood.transform.position, lair.behaviour.transform.position); } }
public override void Initialize(Baka ia) { type = TaskType.Breed; this.ia = ia; playerLair = ia.game.GetPlayerLair(ia.player); targetPosition = new Vector2(playerLair.GetPosition().x, playerLair.GetPosition().z); }
private void BtnHeroes_ShowHint(object sender, EventArgs e) { Program.formMain.formHint.AddStep1Header("Герои, выполняющие флаг", "", Lair.ListHeroesForHint()); }
private void BtnInhabitants_ShowHint(object sender, EventArgs e) { Program.formMain.formHint.AddStep1Header("Существа", "", Lair.ListMonstersForHint()); }