public void SizeChanged(double w, double h, double dpi) { int width = (int)(w < 0 ? 0 : Math.Ceiling(w * dpi)); int height = (int)(h < 0 ? 0 : Math.Ceiling(h * dpi)); d3d11Image.SetPixelSize(width, height); var tt = new LaigeRect() { Height = height, Width = width }; _SetScreenMatrix(new LaigeRect[] { tt }); }
public void SetData(LaigeLine[] lines, LaigeRect laigeRect) { this.lines = lines; this.rect = laigeRect; }