public override double GetWrapped(double x, double y, int wrap) { double value = 0.0; double signal = 0.0; double curPersistence = 1.0; long seed; double lacunarity = Lacunarity.GetWrapped(x, y, wrap); double persist = Persistence.GetWrapped(x, y, wrap); double frequency = Frequency.GetWrapped(x, y, wrap); x *= frequency; y *= frequency; int mOctaveCount = (int)OctaveCount.GetWrapped(x, y, wrap); for (int currentOctave = 0; currentOctave < mOctaveCount; currentOctave++) { seed = (Seed + currentOctave) & 0xffffffff; signal = GradientCoherentNoiseWrap(x, y, wrap, (int)seed, NoiseQuality); signal = 2.0 * System.Math.Abs(signal) - 1.0; value += signal * curPersistence; x *= lacunarity; y *= lacunarity; curPersistence *= persist; } value += 0.5; return(value); }
public override double GetWrapped(double x, double y, int wrap) { double lacunarity = Lacunarity.GetWrapped(x, y, wrap); double frequency = Frequency.GetWrapped(x, y, wrap); x *= frequency; y *= frequency; double signal = 0.0; double value = 0.0; double weight = 1.0; // These parameters should be user-defined; they may be exposed in a // future version of libnoise. double offset = 1.0; double gain = 2.0; int mOctaveCount = (int)OctaveCount.GetWrapped(x, y, wrap); for (int currentOctave = 0; currentOctave < mOctaveCount; currentOctave++) { long seed = (Seed + currentOctave) & 0x7fffffff; signal = GradientCoherentNoiseWrap(x, y, wrap, (int)seed, NoiseQuality); // Make the ridges. signal = System.Math.Abs(signal); signal = offset - signal; // Square the signal to increase the sharpness of the ridges. signal *= signal; // The weighting from the previous octave is applied to the signal. // Larger values have higher weights, producing sharp points along the // ridges. signal *= weight; // Weight successive contributions by the previous signal. weight = signal * gain; if (weight > 1.0) { weight = 1.0; } if (weight < 0.0) { weight = 0.0; } // Add the signal to the output value. value += (signal * SpectralWeights[currentOctave]); // Go to the next octave. x *= lacunarity; y *= lacunarity; } return((value * 1.25) - 1.0); }