public void PlayerAttack() { if (!m_gameOver) { if (m_labyrinth.GetCurrentRoom().roomType == Room.RoomType.ENEMY) { m_player.Attack(m_labyrinth.GetCurrentRoom().enemy); if (m_labyrinth.GetCurrentRoom().enemy.IsDead()) { Debug.Log("You won this battle!"); m_labyrinth.ChangeRoom(); } } } }