示例#1
0
        public SkyLabel(RenderContext11 renderContext, Vector3d point, string text, LabelSytle style)
        {
            Text  = text;
            Style = style;

            if (texture == null)
            {
                texture = Texture11.FromBitmap(Properties.Resources.circle, 0);
            }


            pos = point;

            center = new Vector3(9, 9, 0);

            textBatch = new Text3dBatch(80);

            if (style == LabelSytle.Telrad)
            {
                // Telrad-style labels are always screen-aligned
                Text3d t3 = new Text3d(new Vector3d(0, 0, 0.1), new Vector3d(0, 1, 0), text, 20, .01);
                t3.alignment = Text3d.Alignment.Left;
                textBatch.Add(t3);
            }
            else
            {
                // This will produce sky or orbit aligned text
                textBatch.Add(new Text3d(pos, new Vector3d(0, 1, 0), text, 20, .01));
            }
        }
示例#2
0
        public SkyLabel(RenderContext11 renderContext, double ra, double dec, string text, LabelSytle style, double distance)
        {
            RA    = ra;
            Dec   = dec;
            Text  = text;
            Style = style;

            Distance = distance;

            if (texture == null)
            {
                texture = Texture11.FromBitmap(Properties.Resources.circle, 0);
            }

            Vector3d up      = new Vector3d();
            Vector3d textPos = new Vector3d();

            if (Earth3d.MainWindow.SolarSystemMode)
            {
                pos = Coordinates.RADecTo3d(ra, -dec, distance);
                up  = Coordinates.RADecTo3d(ra, -dec + 90, distance);

                pos.RotateX(Coordinates.MeanObliquityOfEcliptic(SpaceTimeController.JNow) / 180.0 * Math.PI);
                pos.Add(Planets.GetPlanet3dLocation(SolarSystemObjects.Earth));

                up.RotateX(Coordinates.MeanObliquityOfEcliptic(SpaceTimeController.JNow) / 180.0 * Math.PI);
                up.Add(Planets.GetPlanet3dLocation(SolarSystemObjects.Earth));
            }
            else
            {
                pos     = Coordinates.RADecTo3d(ra + 12, dec, distance);
                textPos = Coordinates.RADecTo3d(ra + 12, dec + 2, distance);
                up      = Coordinates.RADecTo3d(ra + 12, dec + 92, distance);
            }
            center = new Vector3(9, 9, 0);

            textBatch = new Text3dBatch(24);
            if (style == LabelSytle.Telrad)
            {
                // Telrad-style labels are always screen-aligned
                Text3d t3 = new Text3d(new Vector3d(0, 0, 0.1), new Vector3d(0, 1, 0), text, 20, .01);
                t3.alignment = Text3d.Alignment.Left;
                textBatch.Add(t3);
            }
            else
            {
                up.Normalize();
                textPos.Normalize();
                textBatch.Add(new Text3d(textPos, up, text, 20, .0005));
            }
        }
示例#3
0
        public SkyLabel(RenderContext11 renderContext, Vector3d point, string text, LabelSytle style)
        {
            Text = text;
            Style = style;

            if (texture == null)
            {
                texture = Texture11.FromBitmap(Resources.circle, 0);
            }

            pos = point;

            center = new Vector3(9, 9, 0);

            textBatch = new Text3dBatch(80);

            if (style == LabelSytle.Telrad)
            {
                // Telrad-style labels are always screen-aligned
                var t3 = new Text3d(new Vector3d(0, 0, 0.1), new Vector3d(0, 1, 0), text, 20, .01);
                t3.alignment = Text3d.Alignment.Left;
                textBatch.Add(t3);
            }
            else
            {
                // This will produce sky or orbit aligned text
                textBatch.Add(new Text3d(pos, new Vector3d(0,1,0), text, 20, .01));
            }
        }
示例#4
0
        public SkyLabel(RenderContext11 renderContext, double ra, double dec, string text, LabelSytle style, double distance)
        {
            RA = ra;
            Dec = dec;
            Text = text;
            Style = style;

            Distance = distance;

            if (texture == null)
            {
                texture = Texture11.FromBitmap(Resources.circle, 0);
            }

            var up = new Vector3d();
            var textPos = new Vector3d();
            if (Earth3d.MainWindow.SolarSystemMode)
            {
                pos = Coordinates.RADecTo3d(ra, -dec, distance);
                up = Coordinates.RADecTo3d(ra, -dec + 90, distance);

                pos.RotateX(Coordinates.MeanObliquityOfEcliptic(SpaceTimeController.JNow) / 180.0 * Math.PI);
                pos.Add(Planets.GetPlanet3dLocation(SolarSystemObjects.Earth));

                up.RotateX(Coordinates.MeanObliquityOfEcliptic(SpaceTimeController.JNow) / 180.0 * Math.PI);
                up.Add(Planets.GetPlanet3dLocation(SolarSystemObjects.Earth));
               }
            else
            {
                pos = Coordinates.RADecTo3d(ra+12, dec, distance);
                textPos = Coordinates.RADecTo3d(ra + 12, dec + 2, distance);
                up = Coordinates.RADecTo3d(ra+12, dec + 92, distance);

            }
            center = new Vector3(9, 9, 0);

            textBatch = new Text3dBatch(24);
            if (style == LabelSytle.Telrad)
            {
                // Telrad-style labels are always screen-aligned
                var t3 = new Text3d(new Vector3d(0, 0, 0.1), new Vector3d(0, 1, 0), text, 20, .01);
                t3.alignment = Text3d.Alignment.Left;
                textBatch.Add(t3);
            }
            else
            {
                up.Normalize();
                textPos.Normalize();
                textBatch.Add(new Text3d(textPos, up, text, 20, .0005));
            }
        }