public async Task <IActionResult> Edit(int id, [Bind("Id,HikeName,Path")] Hike hike) { if (id != hike.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(hike); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!HikeExists(hike.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["Path"] = new SelectList(_context.Paths, "Id", "Id", hike.Path); return(View(hike)); }
public async Task <IActionResult> Edit(int id, [Bind("Id,Name,Email,PhoneNumber")] Dealership dealership) { if (id != dealership.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(dealership); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!DealershipExists(dealership.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(dealership)); }
public async Task <IActionResult> Edit(int id, [Bind("TrueId,Name,Side,Id,MaxHealth,NowHealth,MaxEnergy,NowEnergy,MaxSatiety,NowSatiety,MaxSanity,NowSanity,Status,Strength,HeavyWeapone,ResourceGather,Carrying,HandToHand,Bruteforce,Dexterity,LightWeapone,RangedWeapone,Sneak,Dodge,Agility,Constitution,Shield,Armour,Stamina,Health,Balance,Intelligence,MagickPower,Medicine,Cooking,Science,Craft,Memory,Willpower,MagickLevel,Languages,Learning,Logistics,Perception,Hunting,Traps,Foraging,Spotting,Pathfinding,Charisma,Persuation,Intimidation,Trade,Music,Discussion,Leadership,Command,Tactic,Strategy,Survival,Adjutant,Epathy,Lie,LieDetector,Psycology,Pacification,AnimalHandling,Weapone,Hike,BattleTactic")] Character character) { if (id != character.TrueId) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(character); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!CharacterExists(character.TrueId)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["BattleTactic"] = new SelectList(_context.Tactics, "Id", "Id", character.BattleTactic); ViewData["Hike"] = new SelectList(_context.Hikes, "Id", "Id", character.Hike); ViewData["Weapone"] = new SelectList(_context.Items, "Id", "Id", character.Weapone); return(View(character)); }
public async Task <IActionResult> Edit(int id, [Bind("Id,Make,Model,Year,VIN,Color,DealershipID")] Car car) { if (id != car.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(car); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!CarExists(car.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(car)); }
public async Task <IActionResult> Edit(int id, [Bind("Id,FirstName,LastName,Email,Company,Position,BirthDate")] Member member) { if (id != member.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(member); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!MemberExists(member.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(member)); }