void OnGUI() { uiScroll = EditorGUILayout.BeginScrollView(uiScroll, false, false, GUILayout.MinWidth(200), GUILayout.MaxWidth(position.width)); if (Selection.activeGameObject != null && EditorApplication.isPlaying == true) { GUI.color = Color.green; if (GUILayout.Button("重新加载配置文件")) { LoadConfig(); } GUI.color = Color.white; EditorGUILayout.Separator(); string curTemplateName = ""; LYRagdoll r = Selection.activeGameObject.GetComponent <LYRagdoll>(); if (r != null && r.RagdollItem != null) { curTemplateName = r.RagdollItem.name; } EditorGUILayout.LabelField("当前使用的模板:" + curTemplateName); if (GUILayout.Button("自动匹配")) {//自动匹配模板 LYRagdollManager.Instance.Clear(Selection.activeGameObject); LYRagdollManager.Instance.Enable(Selection.activeGameObject); } EditorGUILayout.Separator(); //选择模板 if (LYRagdollManager.Instance.NodeLst.Count > 0) { int curIdx = LYRagdollManager.Instance.GetIndexByName(curTemplateName); int idx = EditorGUILayout.Popup("选择模板:", curIdx, LYRagdollManager.Instance.NameLst.ToArray()); if (idx != curIdx) { LYRagdollManager.Instance.Clear(Selection.activeGameObject); LYRagdollManager.Instance.EnableByNodeItem(Selection.activeGameObject, LYRagdollManager.Instance.NameLst[idx]); } } EditorGUILayout.Separator(); if (GUILayout.Button("Disable Ragdoll")) { LYRagdollManager.Instance.Disable(Selection.activeGameObject); } if (r != null) { ShowNodeItem(0, r.RootItem); GUI.color = Color.green; if (GUILayout.Button("保存")) { r.SaveXml(Application.dataPath + "/Editor/ragdollConfig/template/" + Selection.activeGameObject.name + ".xml", Selection.activeGameObject.name); LoadConfig(); } } } else { GUI.color = Color.red; if (EditorApplication.isPlaying == false) { GUILayout.Label("请先处于运行状态"); } if (Selection.activeGameObject == null) { GUILayout.Label("请选择角色"); } } EditorGUILayout.EndScrollView(); }