示例#1
0
    void Start()
    {
        _wm        = LWindowManager.GetInstance();
        _teddyAnim = GameObject.Find("Teddy").GetComponent <Animator>();

        btn_msg.onClick.AddListener(() =>
        {
            _wm.runWindow("MsgBox.prefab", WindowHierarchy.Normal);
        });

        btn_trans.onClick.AddListener(() =>
        {
            _wm.LoadScene("first");
        });

        btn_anim.onClick.AddListener(() =>
        {
            _teddyAnim.SetBool("run_idle", false);
            _teddyAnim.SetBool("idle_run", true);
        });

        btn_clean.onClick.AddListener(() =>
        {
            _teddyAnim.SetBool("idle_run", false);
            _teddyAnim.SetBool("run_idle", true);
        });
    }
示例#2
0
 static public int LoadScene(IntPtr l)
 {
     try {
         LWindowManager self = (LWindowManager)checkSelf(l);
         System.String  a1;
         checkType(l, 2, out a1);
         self.LoadScene(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#3
0
文件: Secondui.cs 项目: zuig/uLui
    void Start()
    {
        _wm        = LWindowManager.GetInstance();
        _teddyAnim = GameObject.Find("Teddy").GetComponent <Animator>();

        btn_msg.onClick.AddListener(() =>
        {
            LLoadBundle.GetInstance().LoadAllBundles(new string[] {
                "prefabs-msgbox_prefab.ab",
                "atlas-face_png.ab"
            }, () =>
            {
                _wm.runWindow("Prefabs/MsgBox.prefab", WindowHierarchy.Normal);
            });
        });

        btn_trans.onClick.AddListener(() =>
        {
            LLoadBundle.GetInstance().LoadAllBundles(new string[] {
                "atlas-face_png.ab"
            }, () =>
            {
                _wm.LoadScene("first");
            });
        });

        btn_anim.onClick.AddListener(() =>
        {
            _teddyAnim.SetBool("run_idle", false);
            _teddyAnim.SetBool("idle_run", true);
        });

        btn_clean.onClick.AddListener(() =>
        {
            _teddyAnim.SetBool("idle_run", false);
            _teddyAnim.SetBool("run_idle", true);
        });

        touch_view.onClickHandler2D = (GameObject obj) => {
            Debug.Log(obj.name);
        };
    }