private void OnBtDeviceConnected(LWBluetoothDevice device) { this._connectedTo = device; this._connectedToText.text = device.GetName(); this._btnDisconnect.gameObject.SetActive(true); this._btnPairedDevices.gameObject.SetActive(false); }
private void BTEventsHandler_BTDeviceConnecting(LWBluetoothDevice device) { _chatText.text += "\nConnecting to " + device.GetName(); }
//*/ /// <summary> /// /// </summary> /// <param name="device"></param> private void OnBTDeviceConnectingFailed(LWBluetoothDevice device) { this._connectedToText.text = "Connecting to " + device.GetName() + " failed!"; }