internal void Remove(CharacterTurn ct, LUA.LuaTurnSetInfo.SideTurnType stt) { //CombatProcessor.encounterEnemies groupTurnSet.Remove(ct); try { charactersInGroup.Remove(ct.character); } catch (Exception e) { } }
internal void AddViaChangeSide(CharacterTurn ct, LUA.LuaTurnSetInfo.SideTurnType stt) { groupTurnSet.Add(ct); try { charactersInGroup.Add(ct.character); ct.bSideTurned = true; ct.sideTurnType = stt; } catch (Exception e) { } }