public virtual void Tick(LTimerContext time) { if (timer.Action(time)) { Run(time); } }
public override void Update(long elapsedTime) { if (timer.Action(elapsedTime)) { this.IterateFrame(); } }
public override void Update(long elapsedTime) { if (stop) { return; } if (timer.Action(elapsedTime)) { switch (code) { case Config.DOWN: case Config.TDOWN: case Config.UP: case Config.TUP: this.backgroundLoop = ((backgroundLoop + count) % height); break; case Config.LEFT: case Config.RIGHT: case Config.TLEFT: case Config.TRIGHT: this.backgroundLoop = ((backgroundLoop + count) % width); break; } } }
public override void Update(long elapsedTime) { if (visible && timer.Action(elapsedTime)) { for (int i = 0; i < count; i++) { kernels[i].Update(); } } }
public override void Update(long elapsedTime) { if (complete) { return; } if (this.count > this.maxcount) { this.complete = true; } if (timer.Action(elapsedTime)) { count++; } }
public override void Update(long elapsedTime) { if (timer.Action(elapsedTime)) { if (isAnimation) { if (animation != null) { animation.Update(elapsedTime); SetImage(animation.GetSpriteImage()); } } lock (typeof(LLayer)) { Action(elapsedTime); } } }
public override void Update(long elapsedTime) { if (timer.Action(elapsedTime)) { for (int i = 0; i < drops.Length; ++i) { drops[i].xspeed += xSpeed; drops[i].yspeed += ySpeed; drops[i].x -= drops[i].xspeed; drops[i].y += drops[i].yspeed; } step++; if (step > limit) { this.visible = false; } } }
public override void Update(long elapsedTime) { if (!complete) { if (timer.Action(elapsedTime)) { switch (direction) { case Config.LEFT: case Config.RIGHT: case Config.TLEFT: case Config.TRIGHT: v1.Move_multiples(Config.TLEFT, multiples); v2.Move_multiples(Config.TRIGHT, multiples); break; case Config.UP: case Config.DOWN: case Config.TUP: case Config.TDOWN: v1.Move_multiples(Config.TUP, multiples); v2.Move_multiples(Config.TDOWN, multiples); break; } if (special) { if (!limit.Intersects(v1.x, v1.y, halfHeight, halfWidth) && !limit.Intersects(v2.x, v2.y, halfHeight, halfWidth)) { this.complete = true; } } else if (!limit.Intersects(v1.x, v1.y, halfWidth, halfHeight) && !limit.Intersects(v2.x, v2.y, halfWidth, halfHeight)) { this.complete = true; } } } }
private void PlayAutoNext() { if (!autoTimer.Action(elapsedTime)) { return; } if (scrCG.sleep != 0) { return; } if (isSelectMessage) { return; } if (message.IsVisible() && !message.IsComplete()) { return; } NextScript(); }
public override void Update(long elapsedTime) { if (!visible) { return; } base.Update(elapsedTime); if (isAutoAlpha && buoyage != null) { if (delay.Action(elapsedTime)) { if (autoAlpha < 0.95F) { autoAlpha += 0.05F; } else { autoAlpha = 0.25F; } } } }
public void Update(long elapsedTime) { if (timer.Action(elapsedTime)) { if (flag) { startTime -= 2; if (startTime <= 50) { flag = false; } } else { startTime += 2; if (startTime >= 250) { flag = true; } } } }
public override void Update(long elapsedTime) { if (!visible) { return; } if (cycle != null) { if (cycle.X() != X() || cycle.Y() != Y()) { cycle.SetLocation(X(), Y()); } cycle.Update(elapsedTime); } else { if (delay.Action(elapsedTime)) { wait.Next(); } } }
public void Step(long elapsedTime) { if (original == null) { return; } if (timer.Action(elapsedTime)) { if (firstTick) { this.firstTick = false; this.timer.Refresh(); } else { Update(elapsedTime); } if (actionListener != null) { actionListener.Process(original); } } }
public override void Update(long elapsedTime) { if (visible) { base.Update(elapsedTime); if (timer.Action(this.elapsedTime = elapsedTime)) { Action(elapsedTime); if (!isVSync) { IIterator it = objects.NewIterator(); for (; it.HasNext();) { thing = (Actor)it.Next(); if (!thing.visible) { continue; } thing.Update(elapsedTime); } } } } }
public void Draw(GLEx gl, long elapsed) { if (logo == null || finish) { return; } if (!logo.isLoaded) { this.logo.LoadTexture(); this.centerX = (int)(LSystem.screenRect.width * LSystem.scaleWidth) / 2 - logo.Width / 2; this.centerY = (int)(LSystem.screenRect.height * LSystem.scaleHeight) / 2 - logo.Height / 2; } if (logo == null || !logo.isLoaded) { finish = true; return; } lock (logo) { gl.Clear(); color.A = (byte)(255 * alpha); gl.DrawTexture(logo, centerX, centerY, color); } switch (type) { case 0: if (alpha >= 1f) { alpha = 1f; type = 1; } if (alpha < 1.0f) { if (timer.Action(elapsed)) { alpha += 0.015f; } } break; case 1: if (timer.Action(elapsed)) { alpha = 1f; type = 2; } break; case 2: if (alpha > 0.0f) { if (timer.Action(elapsed)) { alpha -= 0.015f; } } else if (alpha <= 0f) { alpha = 0; type = 3; finish = true; if (logo != null) { logo.Destroy(); logo = null; } return; } break; } }
public override void Update(long elapsedTime) { if (timer.Action(elapsedTime)) { isMoving = MoveState(); if (tiles == null || findPath == null) { return; } if (IsComplete()) { return; } lock (findPath) { if (endX == startX && endY == startY) { if (findPath != null) { if (findPath.Count > 1) { Vector2f moveStart = findPath[0]; Vector2f moveEnd = findPath[1]; startX = tiles.TilesToPixelsX(moveStart.X()); startY = tiles.TilesToPixelsY(moveStart.Y()); endX = moveEnd.X() * tiles.GetTileWidth(); endY = moveEnd.Y() * tiles.GetTileHeight(); moveX = moveEnd.X() - moveStart.X(); moveY = moveEnd.Y() - moveStart.Y(); direction = Field2D.GetDirection(moveX, moveY); findPath.RemoveAt(0); } else { findPath.Clear(); } } } switch (direction) { case Field2D.TUP: startY -= speed; if (startY < endY) { startY = endY; } break; case Field2D.TDOWN: startY += speed; if (startY > endY) { startY = endY; } break; case Field2D.TLEFT: startX -= speed; if (startX < endX) { startX = endX; } break; case Field2D.TRIGHT: startX += speed; if (startX > endX) { startX = endX; } break; case Field2D.UP: startX += speed; startY -= speed; if (startX > endX) { startX = endX; } if (startY < endY) { startY = endY; } break; case Field2D.DOWN: startX -= speed; startY += speed; if (startX < endX) { startX = endX; } if (startY > endY) { startY = endY; } break; case Field2D.LEFT: startX -= speed; startY -= speed; if (startX < endX) { startX = endX; } if (startY < endY) { startY = endY; } break; case Field2D.RIGHT: startX += speed; startY += speed; if (startX > endX) { startX = endX; } if (startY > endY) { startY = endY; } break; } Vector2f tile = tiles.GetTileCollision(this, startX, startY); if (tile != null) { int sx = tiles.TilesToPixelsX(tile.x); int sy = tiles.TilesToPixelsY(tile.y); if (sx > 0) { sx = sx - GetWidth(); } else if (sx < 0) { sx = tiles.TilesToPixelsX(tile.x); } if (sy > 0) { sy = sy - GetHeight(); } else if (sy < 0) { sy = tiles.TilesToPixelsY(tile.y); } } else { SetLocation(startX, startY); } } } }
public override void Alter(LTimerContext t) { if (IsWait()) { return; } if (timer1 == null) { timer1 = new LTimer(50); } if (title != null && timer1.Action(t.GetTimeSinceLastUpdate())) { if (title.GetY() > 50) { title.Move_up(8); title.ValidatePosition(); } else if (title.GetAlpha() > 0.2f) { title.SetAlpha(title.GetAlpha() - 0.1f); } else { title.SetVisible(false); Remove(title); title = null; } return; } else if (over != null && timer1.Action(t.GetTimeSinceLastUpdate()) && !overFlag) { if (over.GetY() < (GetHeight() - over.GetHeight()) / 2) { over.Move_down(8); over.ValidatePosition(); } else if (over.GetAlpha() < 1.0f) { over.SetAlpha(over.GetAlpha() + 0.1f); } else { CenterOn(over); overFlag = true; } return; } if (!wingame) { if (timer == null) { timer = new LTimer(100); } if (timer.Action(t.GetTimeSinceLastUpdate())) { if (progress != null) { progress.SetUpdate(progress.GetValue() - (stageNo * 30)); if (progress.GetValue() <= 100 && !failgame) { failgame = true; GetSprites().SetVisible(false); over = new LPaper(GetImage(16), 0, 0); over.Click = new OverClick(); over.SetAlpha(0.1f); CenterOn(over); over.SetY(0); Add(over); } } } } else { wingame = false; RemoveAll(); Stage(stageNo + 1); } }