// Use this for visualizing what the track looks like in the editor (for a full suite of spline tools check out the LeanTween Editor) void OnDrawGizmos() { if (track != null) { track.drawGizmo(Color.red); } }
static public int drawGizmo_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Transform[] a1; checkArray(l, 1, out a1); UnityEngine.Color a2; checkType(l, 2, out a2); LTSpline.drawGizmo(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static int drawGizmo(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform[]), typeof(UnityEngine.Color))) { UnityEngine.Transform[] arg0 = ToLua.CheckObjectArray <UnityEngine.Transform>(L, 1); UnityEngine.Color arg1 = ToLua.ToColor(L, 2); LTSpline.drawGizmo(arg0, arg1); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(LTSpline), typeof(UnityEngine.Color))) { LTSpline obj = (LTSpline)ToLua.ToObject(L, 1); UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.drawGizmo(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LTSpline.drawGizmo")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void OnDrawGizmos() { if (CheckReady() != "") { return; } LTSpline.drawGizmo(getPoints(), Color.red); }
static public int drawGizmo(IntPtr l) { try { LTSpline self = (LTSpline)checkSelf(l); UnityEngine.Color a1; checkType(l, 2, out a1); self.drawGizmo(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int drawGizmo_s(IntPtr l) { try { UnityEngine.Transform[] a1; checkArray(l, 1, out a1); UnityEngine.Color a2; checkType(l, 2, out a2); LTSpline.drawGizmo(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
// Use this for visualizing what the track looks like in the editor (for a full suite of spline tools check out the LeanTween Editor) void OnDrawGizmos() { LTSpline.drawGizmo(trackOnePoints, Color.red); }